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Nintendo Switch – New Video Game System [video]

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Re: Nintendo Switch – New Video Game System [video]

#221
If Nintendo will support Vulkan on Switch, that would be good.

This looks more interesting though: https://www.kickstarter.com/projects/smachteam/smach-z-the-h...

And it's supposed to run Linux. Recent AMD GPU means it will work with amdgpu/radeonsi for OpenGL and radv for Vulkan eventually.

However after disastrous Jolla tablet crowdfunding, I'm not so eager to back hardware campaigns anymore. But I'll surely buy such device if they'll pull off making them in the end.

Re: Nintendo Switch – New Video Game System [video]

#222
post #210

Maybe not a popular opinion right now... but I'm so glad there's at least one brand out there that isn't jumping the 'VR'/'AR' - bandwagon. I've tried to get into VR with the oculus and the VIVE, but no, it's just not for me. Happy to see Nintendo do what they do best: come up with a great formfactor, but let games be games.

I like VR, but I agree with you. I'm happy Nintendo is trying something different again, even moreso that this actually looks like a good idea (as opposed to the trainwreck of product and marketing that was the Wii U). It's great to have companies focused on different things, helps make gaming better overall.

Re: Nintendo Switch – New Video Game System [video]

#223

Earlier quoted context omitted.

Mario Kart (after Warlords on the Atari 2600 or MULE on the Atari 8-bits with 4 players) is my favorite group game. It just has the fun feel, and hearing the various characters screaming or victory yells is hilarious.

Other than Mario Kart my go-to would be N64's Goldeneye. That thing was a masterpiece in so many ways.

It really doesn't hold up these days. Perfect Dark is still playable though.

Re: Nintendo Switch – New Video Game System [video]

#224
post #120

Earlier quoted context omitted.

It's likely the Special Edition Skyrim release which uses Fallout 4's engine.

All of the TES and FO3/4 games have been using the same engine since Oblivion. Bethesda now calls their internal build of GameBryo "Creation Engine" but it's very much the same thing. I think you can actually still pull "GameBryo" out of the EXE using the Unix `strings` util, and you can definitely see it from the game data. So "ported to the FO4 engine" doesn't really mean much. It's like saying that Half-Life 2 has…

I must be lucky because I never had issues with FO4 on my PC even with the crazy mods I've added.

Re: Nintendo Switch – New Video Game System [video]

#225
post #101

Earlier quoted context omitted.

> Console with graphical power that rivals Xbox One and PS4. Check. Where do you get this from? The specs haven't been released and they're showcasing some previous-gen games. I doubt this will have the processing power of the original Xbox One or PS4, let alone the souped-up versions of those consoles that are coming soon.

Specs haven't been released, but nvidia has a press release claiming it is powered by a custom tegra processor: https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ It's probably safe to assume it will be a customized version the latest or an upcoming model. I believe this puts the system in the PS4/Xbone ballpark.

Unless there is a separate GPU contained within that docking station that is extremely unlikely to have the processing power of a PS4/Xbox One and especially so the PS4+ and Xbox One+. That would mean that either some games could not be played while in mobile mode or they will be degraded significantly performance/graphics wise when in mobile mode.

There is just no way they could pack the hardware/cooling/battery into a mobile device.

Re: Nintendo Switch – New Video Game System [video]

#227
post #101

Earlier quoted context omitted.

> Console with graphical power that rivals Xbox One and PS4. Check. Where do you get this from? The specs haven't been released and they're showcasing some previous-gen games. I doubt this will have the processing power of the original Xbox One or PS4, let alone the souped-up versions of those consoles that are coming soon.

Specs haven't been released, but nvidia has a press release claiming it is powered by a custom tegra processor: https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ It's probably safe to assume it will be a customized version the latest or an upcoming model. I believe this puts the system in the PS4/Xbone ballpark.

Very unlikely that this has performance that competes with Sony and Microsoft. This is an integrated GPU on a battery-powered device with limited thermal regulation. The PS4 and Xbox One are always plugged in to AC and have plenty of space for a proper cooling system.

That's OK, this time the console actually takes advantage of weaker performance to offer a better form-factor. Whether that tradeoff satisfies consumers is yet to be seen.

Re: Nintendo Switch – New Video Game System [video]

#228

It is so reassuring to see Nintendo create a modern gaming machine that doesn't try to be a living room hub or an iPad competitor. Going entirely by the video alone, every single design decision has been made with a clear focus on gaming. The simple docking action for transitioning it to the TV, the versatility and portability of the controllers, the reasonable size, etc all combine to make this (again, judging entir…

The video/gallery shows a gamecard and gamecard plug. Maybe there is no estore.

Every current system, and the last several Nintendo systems, have had physical media and digital purchase options. That the system accepts physical media tells us nothing.

Re: Nintendo Switch – New Video Game System [video]

#230

If there's a "switch" here, it's Nintendo finally taking feedback from customers and third parties seriously. Console with graphical power that rivals Xbox One and PS4. Check. Industry-standard architecture and tooling (Unity), allowing third parties to flood in. Check. Blends their successful portable division with their console division (this has been a common refrain for awhile now). Check. They already addressed…

The Wii U dev program for Unity and HTML5 wasn't that hard to join even before they fully opened it up.

The native program has been what major publishers use though, and that one is harder to get into (It was known as Warioworld)

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