I wonder what the reasoning was for having version 2 only terminate instances (vs burning up CPU, taking disks offline, etc.)? I assume it's something to do with what Chaos Monkey is NOT trying to solve (ie. eating up CPU is caught elsewhere by another system and out of scope for Chaos Monkey now). Just trying to think it through...
If you can handle a server failing and you have good reporting, you can handle many of those random issues by simply rebooting the affected server. So I can see them taking out things like "load up the memory" or "load up the CPU". Logic errors (bad RAM, corrupted packets, high packet loss) are another story, but I don't know if V1 did those.
http://techblog.netflix.com/2015/07/tracking-down-villains-o...