HTML Kong
31–34 of 34 posts
Re: HTML Kong
#32Earlier quoted context omitted.
See https://en.wikipedia.org/wiki/Punycode and https://en.wikipedia.org/wiki/Internationalized_domain_name#...
That explains that it's not 'garbage' but it doesn't explain why hn isn't doing something a bit nicer than hosing the Unicode version. As another commenter pointed out, even just displaying both would probably be an improvement.
Re: HTML Kong
#33The game logic is held within the CSS, which has a rather beautiful obfuscation/formatting applied: http://kong.xn--8ws00zhy3a.com/kong.css
Any idea how to do it?
Definitely not recommended in production. Other than the obvious inefficiency, it was only supported in Chrome fairly recently (even though the CSS escaping rules have remained largely unchanged for 20 years or so). In this case, though, the game itself depended on recent bug fixes in Chrome, so there wasn't much point in worrying about compatibility with older versions.
Re: HTML Kong
#34I think I played this IRL. It would be nice to be able to use the keyboard to play, clicking the screen with the mouse is too difficult (I don't have a touchscreen.)