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Manic Digger – A multiplayer block-building voxel game, Minecraft clone

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Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#11

If you like this, check out minetest too. (minetest.net) Its got rendering improved over Mojang's Minecraft (with built-in shader support,) infinite world size in all directions (not just horizontally), and a very high-performance C++ implementation. It also has a very well-supported and well documented mod API, and an active community. You should check it out.

>very high-performance C++ C++ does not automatically mean "very high-performance". A lot of users get worse framerates than with Minecraft (not everyone, though!), and the entity/"mob" code used to be insanely slow, at least a year ago.

I don't believe that this person means to imply that C++ is inherently performant -- only that the software is written in C++ and it is highly performant.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#12
post #10

Earlier quoted context omitted.

>very high-performance C++ C++ does not automatically mean "very high-performance". A lot of users get worse framerates than with Minecraft (not everyone, though!), and the entity/"mob" code used to be insanely slow, at least a year ago.

While I find your second sentence quite insightful, the first sentence seems to fight a straw man. (GP stated that this software is high-performance, and that it is written in C++. They didn't claim it to be high-performance because of C++.)

My apologies. Way too often I hear people in the Minecraft community say everything would be magically fixed if the game had simply used C++ in place of Java. I guess I'm too quick to jump on people using "C++", "high performance" and "Minecraft-like thing" in one comment nowadays.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#13

If you like this, check out minetest too. (minetest.net) Its got rendering improved over Mojang's Minecraft (with built-in shader support,) infinite world size in all directions (not just horizontally), and a very high-performance C++ implementation. It also has a very well-supported and well documented mod API, and an active community. You should check it out.

A second on minetest. It's quite impressive.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#14

Out of interest, is Sourceforge any better under the new management?

There are still a lot of ads. The company that now owns SF buys up Websites for the sole purpose of making money through ad revenue. I don't think they are interested in anything but milking the cow they bought. No judgment. I just believe those are the facts.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#15

Out of interest, is Sourceforge any better under the new management?

They got rid of the most obnoxious things and added SSL:

https://www.reddit.com/r/sysadmin/comments/4n3e1s/the_state_... https://sourceforge.net/blog/sourceforge-acquisition-and-fut...

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#16
Hi.

Some info:

- Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http://smb.neocities.org/game.html for example how it works.

- Game is currently being made into a commercial product by a big company. It looks beautiful. There is a whole team working on it, including many artists.

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#17
post #16

Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http://smb.neocities.org/game.html for example how it works. - Game is currently being made into a commercial product by a big company. It looks beautiful. There is a whole team working on it, including many artists…

What is Ć (C with an accent mark) ?

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#18
post #16

Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http://smb.neocities.org/game.html for example how it works. - Game is currently being made into a commercial product by a big company. It looks beautiful. There is a whole team working on it, including many artists…

What is Ć (C with an accent mark) ?

http://cito.sourceforge.net/

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#19
post #16

Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http://smb.neocities.org/game.html for example how it works. - Game is currently being made into a commercial product by a big company. It looks beautiful. There is a whole team working on it, including many artists…

Will the commercial version be open source?

Re: Manic Digger – A multiplayer block-building voxel game, Minecraft clone

#20
post #16

Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http://smb.neocities.org/game.html for example how it works. - Game is currently being made into a commercial product by a big company. It looks beautiful. There is a whole team working on it, including many artists…

Will the commercial version be open source?

No. Maybe the server.
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