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There's no easy way to say this

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Re: There's no easy way to say this

#222

Earlier quoted context omitted.

I don't find it unlikely that that is happening, but I find the claims here that absolutely no one in Mexico is paid the minimum wage hard to believe.

I was agreeing with you :)

That's what I get for not reading carefully.

Re: There's no easy way to say this

#223
post #108
post #78

Earlier quoted context omitted.

Aye, copy pasting a comment I posted below: I live in Mexico, I've never seen anyone in Mexico make minimum wage, ever. And I do know people from all walks of life. As to what they earn, again, I live in Mexico, I am employed by a Mexican company, and work for Mexican clients. I make their yearly salary in 15 days or so. It really is disgusting that they would treat employees this way, specially when they were such a…

I'm probably missing some back story here. Why did the developers agree to work for such low salaries? If they accepted the job knowing how much they will be paid, why are they upset about it now?

I can't speak for the devs, but there are a few possible reasons:

- Working on games is their dream job. They want to do it so much they'd do it for free.

- Long-term unemployment makes one desperate. I have personal experience with this: I once took a job that offered no benefits and low pay because I had been unemployed for two years and was desperate for a job.

- For the same reasons people don't get out of abusive relationships ASAP. They come to believe they deserve the abuse. Again, personal experience: working at a company with low pay and abusive management convinced me I wasn't cut out for anything better, and it was a long time before I broke free of that mental trap and eventually sought employment elsewhere.

- They think that the low pay is temporary and that it'll go up when the product takes off. And then the employer keeps delaying the salary increases by moving the goalposts. Hey, another trap I've fallen into... (and yes, all of my personal experience comes from the same company)

Re: There's no easy way to say this

#224
post #188
post #49

Earlier quoted context omitted.

"Isn't a games company" that stumbled across KSP and gave it up is kind of like Amazon deciding they weren't an IaaS company and giving up AWS. Talk about your failed opportunities to pivot.

Digital advertising agencies are special in a sense that game dev isn't really other domain for those. If you do your tech inhouse, its likely you'll have people capable of gamedev, be it iOS/Unity/Unreal/Defold/HTML5 or (much less these days) Flash.

They're not digital advertising in the traditional sense, although they do a bit of that. They're interactive stuff, some physical stuff. And some games and software, which is why they had Filipe on staff when he tendered his resignation to start work on KSP, setting the whole thing in motion.

Re: There's no easy way to say this

#226
post #145

Earlier quoted context omitted.

The only part I disagree with you about is this: > Dan could probably explain better than I. Well done.

You've said clickbait titles are against the rules in the past. What is your definition of a clickbait title, if it's not something vague and provocative that requires users to click through to figure out what the topic is? (Note that I am talking purely about titles, not the articles behind them.)

Definitions are beyond me, but in this case I don't call it clickbait because it's the title given by the author to a text written from the heart, not to hoodwink or waylay. That makes it content, not bait tacked on later.

There's no need for every title to spell everything out. On the contrary, it serves reflection for readers to work a little, and 'reflective' (as opposed to 'reflexive') is the quality we most want here.

I wrote about this at https://news.ycombinator.com/item?id=11979596 and https://news.ycombinator.com/item?id=10161193 and a bunch of other places I can't find right now.

Re: There's no easy way to say this

#227

Earlier quoted context omitted.

I don't see any reason to think that there aren't a number of laborers being paid the minimum wage in Mexico, or else why would anyone go to the trouble and risk of illegally crossing the US border to take sub-minimum wage work?

Oh there are. But we can not say if all the 13% reported earn minimum wage or not. I'm not saying there isn't. There just isn't 13% that's for sure. Even if it is at 12.9% we just really can't know.

Sure, but then you are also missing all the people who make below minimum wage because they are not formally employed. Which is a large number of people in Mexico. For example, the salaries of domestic workers are hardly ever reported (the average is around 2 minimum wages, but it is unclear what the lower bound is and is not like they work only 40 hours in practice, see: [1]), and the earnings of street food vendors probably vary a lot (it might often be above minimum, but in plenty of cases it could also be below).

[1] http://www.jornada.unam.mx/2014/02/05/sociedad/039n1soc

Re: There's no easy way to say this

#228
post #226

Earlier quoted context omitted.

You've said clickbait titles are against the rules in the past. What is your definition of a clickbait title, if it's not something vague and provocative that requires users to click through to figure out what the topic is? (Note that I am talking purely about titles, not the articles behind them.)

Definitions are beyond me, but in this case I don't call it clickbait because it's the title given by the author to a text written from the heart, not to hoodwink or waylay. That makes it content, not bait tacked on later. There's no need for every title to spell everything out. On the contrary, it serves reflection for readers to work a little, and 'reflective' (as opposed to 'reflexive') is the quality we most want…

Most clickbait titles are attached by the author.

And in this case the title is written from the heart in the context of reddit, where it has "/r/KerbalSpaceProgram" automatically attached.

I cannot agree with categorizing the act of naming the company/brand as "spelling everything out". You have to work equally hard to understand this title with or without the name. It requires reading the post and putting in the same amount of mental effort. But the stripped-down version fails to serve the purpose of setting context. It might as well be a random ID.

The posts you linked both have titles that at least set context, whether or not some people wanted more information.

Re: There's no easy way to say this

#229
post #129

Earlier quoted context omitted.

There's a difference between whitewashing and seeing the bright side. Having been on the dev team of this popular game is useful. Presumably even the $2,400/yr was useful, though obviously only as useful as $2,400/yr is. I'm not saying it's fair, I'm saying "it happened, and what now?" It's Success 101. When you go through something that sucks, by all means enumerate what sucked about it so you can watch out for thos…

So you're saying that it is bad for people to complain when they are shafted. That they should look on the bright side for whatever they were subjected to. And you are saying that you want to hire people that will not complain when they are exploited. I'd not want to work for anyone like you, since you would think it is my fault that I was stupid enough to get screwed. What this whole Squad developer thing tells me i…

The words you're putting in my mouth are very imaginative, but no, I don't believe in exploiting people. I'm saying people on here pointing out upsides of this, don't deserve to be accused of trying to "whitewash," because finding the upside is actually a good way to handle shitty things that happen.

The advice applies in the mental and emotional realm and isn't supposed to be an answer to "what to do in the practical realm to resolve the issue." People should go ahead and take whatever actions they can toward a satisfactory resolution. But that part is boring to me, because usually the actions to take are obvious, and because even when you do everything right, still the outcome might go the wrong way. You're forced to conclude in that case that the outcome was "outside your control." However, I would argue that even when it goes your way, the outcome probably was outside your control. This sounds defeatist but is actually empowering because you can focus on the things that are WITHIN your control, which is always the interesting part. Learning a lesson from a shitty thing or not, is within your control. How you frame it to yourself, is within your control. Actually it's almost (I'm saying ALMOST) better if things DON'T go your way, especially a few non-catastrophic things that don't ruin your life. But they need to be things that at least hurt a little. Because then you have the chance to practice the kind of magical alchemy I'm talking about here, where you make gold out of lead.

Re: There's no easy way to say this

#230
post #99

Earlier quoted context omitted.

What about working for literally nothing? Like, say, open source?

In open source you keep the rights. Which for this game probably means millions. They did not get the rights or Rúe money. It just baffles me to no end.

Keeping the rights to something you're giving away for free is the definition of meaningless symbolism in this context.
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