Designing for iPad: Reality Check
informationarchitects.jp
Designing for iPad: Reality Check
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Re: Designing for iPad: Reality Check
#2The Average Reading Time idea is intriguing, however, I don't expect it to be of much use. Reading time varies vastly depending on the material. Nobody reads a journal article at the same pace as a novel, for instance.
Re: Designing for iPad: Reality Check
#3 The same rule applies to visual metaphors: Just as any
literary metaphor, a visual metaphor confuses if it doesn’t
clarify; it breaks if you stretch it; and it becomes
ridiculous if you combine it with a second or third
metaphor.
Avoid metaphor that do not clarify; if a metaphor darkens
the meaning of what you are trying to express, don’t use it.Re: Designing for iPad: Reality Check
#4Glad I'm not the only one who thought many of the popular iPad applications were silly. The Average Reading Time idea is intriguing, however, I don't expect it to be of much use. Reading time varies vastly depending on the material. Nobody reads a journal article at the same pace as a novel, for instance.
They should also drop the pseudo accuracy. Telling me the time down to the second (or are those minutes – hm, another source of confusion) seems ridiculous.
Re: Designing for iPad: Reality Check
#5In that case you might as well skip the iPad application and focus on the cross-platform web application. Many of the current iPad applications don't really need to be native apps.
Re: Designing for iPad: Reality Check
#6Re: Designing for iPad: Reality Check
#7I read the whole thing and learned nothing about design for iPad. Confused.
Re: Designing for iPad: Reality Check
#8I read the whole thing and learned nothing about design for iPad. Confused.
What did you expect?
First of all, for many/most users iPad is a part of a different workflow compared to iPhone, and if people are to use it differently we should design differently.
Each iPhone's screen should serve single purpose and unambiguously lead to the next action. That way you get an app that can be used on the go. My guess is that this is not true for iPad, as it's not likely to be used on the go, so there will be a bigger preference towards multi-purpose screens. I would like someone to talk about that.
Re: Designing for iPad: Reality Check
#9Great article, this quote stuck out for me: The same rule applies to visual metaphors: Just as any literary metaphor, a visual metaphor confuses if it doesn’t clarify; it breaks if you stretch it; and it becomes ridiculous if you combine it with a second or third metaphor. Avoid metaphor that do not clarify; if a metaphor darkens the meaning of what you are trying to express, don’t use it.
Re: Designing for iPad: Reality Check
#10Great article, this quote stuck out for me: The same rule applies to visual metaphors: Just as any literary metaphor, a visual metaphor confuses if it doesn’t clarify; it breaks if you stretch it; and it becomes ridiculous if you combine it with a second or third metaphor. Avoid metaphor that do not clarify; if a metaphor darkens the meaning of what you are trying to express, don’t use it.
Huh?