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The conversation then shifts to how it does this? What if I want to print to something else? Why if I want to read differently from a stream? When you provide a shorthand that's all well and good but when you TEACH a short hand it's what's ONLY used by the students. The students will assume there is no other way to read and write then using >> and So many of the students in my CS class this semester can't do the firs…
I will agree with the point that the other methods of reading/writing from streams aren't taught early enough, and that formatted output is pretty bad with streams. I've actually written a wrapper around snprintf for printing in c++ (I should put that on github sometime) Your project looks good. Two minor observations: 1.) You have 'using' statements in a header file. This is fine for a small project, but is consider…
Coming from Java I have a blanket policy that every variable is final unless needed to be modified. I've run into those pain points.
Your first observation is one I have some into as well but I haven't been taught how to do this.
For example if my header file needs to define the method:
void test(std::string something);
Is it bad form to them define the header in my cpp file as such? void test(string something);
Isn't that also bad form? Coming from C some things like this could be done but very much shouldn't have been done.I know for a fact that namespacing is one of the hugest benifits to large projects I just don't know how to use the tools provided by C++ to do it correctly. Java? Yea I can get anything you want nice and tucked away. But C++ with the way headers and namespacing works its difficult to obviously see what I want to do and how to get it done.
Any examples?