Many mobile phone manufacturers did the same at some point. Sony used to cell phones with their own propietary sound output and their propietary memory sticks. LG did the same for sound. Then the industry matured with standarized chargers, memory and sound output. But Apple somehow got their own way, sound is just one more thing.
Mobile phone companies didn't "mature" into using the same micro USB charger. The European Union sat them all down at a table and said "you standardize on something you like, or we make a law to force a standard". They agreed, and renewed the agreement yearly. Few years down the line and Samsung says "I'm not signing this year, because Apple doesn't play ball and use their own cable", and the EU moved on their threat…
When Nintendo got rid of the headphone jack
121–130 of 140 posts
Re: When Nintendo got rid of the headphone jack
#122Earlier quoted context omitted.
I doubt it's about price gouging -- Apple makes most of its money selling phones, tablets, and computers, not adapters and accessories. Sure, you could argue that they're trying to lock their customers in by getting them to invest in tons of adapters and accessories that would need to be replaced if they switch to another ecosystem, but I think iOS and the App Store ecosystem are much better at that. Besides, why wou…
So why did they buy Beats Audio?
Apple has great gross margins on computers because they have such operational excellence in building them, but still a Mac makes much less margin than headphones- at any price point along the quality curve.
Accessories are just generally really profitable.
Re: When Nintendo got rid of the headphone jack
#123I remember this as well (I still have mine in fact!). However, I didn’t really care that much considering how much better the Game Boy Advance SP was than all the previous Game Boys. It was the first Game Boy to have a backlit screen, which meant I could finally easily sneak and play on it in the night without alerting my parents (instead of trying to do the same with the much less effective wormlight accessory I had…
Re: When Nintendo got rid of the headphone jack
#124Earlier quoted context omitted.
>>While vendors (like Apple) can still get around it by bundling an adapter in European markets Apple most definitely does not bundle an adapter in European markets.
Hmm, apparently they don't have to start until 2017 (after looking into the (2014) EU directive, it's still unclear to me the timeline of events leading to MicroUSB adoption and how it is enforced)
Re: When Nintendo got rid of the headphone jack
#125Earlier quoted context omitted.
The Gamecube example is interesting. From the Wikipedia page: > The only cables that can output a 480p signal from the GameCube are the official Nintendo-brand YPBPR component cables, available in both RCA[note 1] and D-Terminal[note 2] variations. These cables are equipped with a unique digital-to-analog converter developed by Nintendo which has not been reproduced by any third party company. So the adapter is propr…
The real irony is that component is an analog standard; yet Nintendo chose to output it over their digital port by using a custom DAC. And yet they never released any true digital cable (eg HDMI) for said port. Although the image quality is said to be slightly worse; at this point your best bet is to buy one of the older, backward-compatible Wiis to get component output. Much cheaper.
Re: When Nintendo got rid of the headphone jack
#126Earlier quoted context omitted.
I fear this thread is getting a little long already, but let me point you to the graph in your own link (looking at 18-29 year olds). SMS: 100% Internet: 97% Voice Calls: 93% Looking at those numbers, from an article you provided, could you imagine a fairly large portion of those users using 5 apps on their phone more than they use the phone app? That's the only argument being made here.
We must be looking at different graphs. It shows that text messaging, voice/video calls and email rank amongst the most popular smartphone features. And sure, if you want to restrict yourself to 18-29 year olds, possibly there is a dropoff on phone calls (though I'm still doubtful). But the market is pretty much larger than that now. http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2... (kind of amusing to…
The 30-49 year olds have 1% greater use of phone over internet, but I'm (totally) guessing that would skew closer to the 49 side of the band rather than the 30 year old side of the band. Since we were considering 20-40 year olds, and your own quote spoke about 18-29 year olds, I think that distinction was fair.
Anyway, since you haven't answered my question, and instead want to restate the question differently over and over, I'm done speaking with you. For what it's worth I haven't downvoted you, but I can guess some likely reasons. Mainly, that you keep shifting the argument and avoiding direct questions.
Re: When Nintendo got rid of the headphone jack
#127Earlier quoted context omitted.
We must be looking at different graphs. It shows that text messaging, voice/video calls and email rank amongst the most popular smartphone features. And sure, if you want to restrict yourself to 18-29 year olds, possibly there is a dropoff on phone calls (though I'm still doubtful). But the market is pretty much larger than that now. http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2... (kind of amusing to…
Are you being intentionally obtuse? http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2... The 30-49 year olds have 1% greater use of phone over internet, but I'm (totally) guessing that would skew closer to the 49 side of the band rather than the 30 year old side of the band. Since we were considering 20-40 year olds, and your own quote spoke about 18-29 year olds, I think that distinction was fair. Anyway,…
No need to get so annoyed, and no need to call me obtuse.
Re: When Nintendo got rid of the headphone jack
#128Earlier quoted context omitted.
We must be looking at different graphs. It shows that text messaging, voice/video calls and email rank amongst the most popular smartphone features. And sure, if you want to restrict yourself to 18-29 year olds, possibly there is a dropoff on phone calls (though I'm still doubtful). But the market is pretty much larger than that now. http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2... (kind of amusing to…
I can't speak for the others but let me list some things I think we usually find in the top 5: Facebook, email, Messenger/WhatsApp/equivalent, Instagram, Snapchat, games, browser etc. The study lumps all those together which is not relevant to this discussion. The point is that people are mainly using their devices as computers, not phones. Do you disagree with this?
Re: When Nintendo got rid of the headphone jack
#129Earlier quoted context omitted.
Mentioned in the article.
And downplayed by the following: On the other hand, the GBA SP existed before Bluetooth headphones were a relatively cheap and widespread alternative to the wired standard. And Apple includes both Lightning headphones and a Lightning-to-3.5mm adapter in the box with the iPhone, which ought to ease the transition for many.
Re: When Nintendo got rid of the headphone jack
#130Earlier quoted context omitted.
The Gamecube example is interesting. From the Wikipedia page: > The only cables that can output a 480p signal from the GameCube are the official Nintendo-brand YPBPR component cables, available in both RCA[note 1] and D-Terminal[note 2] variations. These cables are equipped with a unique digital-to-analog converter developed by Nintendo which has not been reproduced by any third party company. So the adapter is propr…
The real irony is that component is an analog standard; yet Nintendo chose to output it over their digital port by using a custom DAC. And yet they never released any true digital cable (eg HDMI) for said port. Although the image quality is said to be slightly worse; at this point your best bet is to buy one of the older, backward-compatible Wiis to get component output. Much cheaper.