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Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

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Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#2
Has anyone here programmed minecraft? Can you report to the rest of us how the following compare as learning experiences:

1. Minecraft

2. Swift Playground

3. Commodore 64 or other old basic

4. Game Salad, or Game Maker,

5. Just learning Javascript in the browser

I know #2 is my favorite experience, but I think #5 is the most useful now. Just wondering if anyone has played around with minecraft to compare.

If I had to teach a kid: #2 > #5 > #3 > can't speak for the others

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#3
If you're a developer looking to fight this, I'd suggest taking a look at Minetest, which started out as a fully libre open-source clone of Minecraft but has really grown into its own project in its own right.

The core engine is C++ and mods are programmed using Lua.

http://www.minetest.net/#about

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#4
Considering Chromebooks barely entered the market only about 4 years back.

"In 2015, Chromebooks topped 50 percent of personal computer sales in the U.S. K-12 education market for the first time, with Windows PCs trailing at 22 percent, according to a Futuresource Consulting report."

And looking at the chart in the report [1] is even stranger - Chromebooks have basically gone from 16% of yearly device sales to 50% of yearly device sales [2] in exactly two years. Does anyone else finds the numbers a little hard to believe? Don't the schools have any costs in migrating their systems to support Chromebooks?

[1] http://www.futuresource-consulting.com/2016-03-K-12-Educatio...

Edit:

Based on csharp's comment, changed wording from market to yearly device sales. [2] (For K-12)

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#6

Has anyone here programmed minecraft? Can you report to the rest of us how the following compare as learning experiences: 1. Minecraft 2. Swift Playground 3. Commodore 64 or other old basic 4. Game Salad, or Game Maker, 5. Just learning Javascript in the browser I know #2 is my favorite experience, but I think #5 is the most useful now. Just wondering if anyone has played around with minecraft to compare. If I had to…

Regarding #3 as a kid, I remember spending hours in QBasic on our family's DOS 5 computer.

Also, nibbles.bas and gorilla.bas were very fun games written with QBasic that came with it on every DOS computer.

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#7

Considering Chromebooks barely entered the market only about 4 years back. "In 2015, Chromebooks topped 50 percent of personal computer sales in the U.S. K-12 education market for the first time, with Windows PCs trailing at 22 percent, according to a Futuresource Consulting report." And looking at the chart in the report [1] is even stranger - Chromebooks have basically gone from 16% of yearly device sales to 50% of…

These are all sales numbers, not market share.

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#8

Has anyone here programmed minecraft? Can you report to the rest of us how the following compare as learning experiences: 1. Minecraft 2. Swift Playground 3. Commodore 64 or other old basic 4. Game Salad, or Game Maker, 5. Just learning Javascript in the browser I know #2 is my favorite experience, but I think #5 is the most useful now. Just wondering if anyone has played around with minecraft to compare. If I had to…

What I really enjoyed with Minecraft was using a plugin which enabled you to connect a Clojure repl to the server [1]. It was great fun being able to write some code to spawn cows and then blow them up all in real time.

With a bit of work, and some better documentation I think a real time environment coupled with something that kids are really into could make for a great educational experience.

[1]https://github.com/SevereOverfl0w/bukkure

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#9

Has anyone here programmed minecraft? Can you report to the rest of us how the following compare as learning experiences: 1. Minecraft 2. Swift Playground 3. Commodore 64 or other old basic 4. Game Salad, or Game Maker, 5. Just learning Javascript in the browser I know #2 is my favorite experience, but I think #5 is the most useful now. Just wondering if anyone has played around with minecraft to compare. If I had to…

Regarding #3 as a kid, I remember spending hours in QBasic on our family's DOS 5 computer. Also, nibbles.bas and gorilla.bas were very fun games written with QBasic that came with it on every DOS computer.

This is exactly how i got my start.

I began by playing go chopper.

Then explored the file system read some computing magazines that my dad subscribed to and found out about qbasic.

I played gorilla and nibbles and then learned how to use the code files to cheat and experimented with the banana parameters in gorilla.bas[0] to make its explosion and throw distance bigger.

Those are fond (and old) memories.

[0]https://www.youtube.com/watch?v=ncykt-YJO1M

Re: Microsoft is using Minecraft to vie for kids’ brain space and schools’ dollars

#10
post #5

When Apple makes an iPad app to teach kids a programming language useful only in the Apple ecosystem, they're promoting STEM education. When Microsoft leverages a massively popular game to promote STEM education, they're weaponizing.

Yep. And the article doesn't even contain any specific allegations, it is just a clickbait term without meaning.

I'll cheer for anyone (Apple, Microsoft, Google, et al) who promote STEM and come up with novel ways to utilise software in education (including interactive games).

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