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Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

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Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

#11
post #5

Earlier quoted context omitted.

more importantly, why?

China, India, Africa, Indonesia, Russia (regional government offices), for this and for many other countries IE6-8 is common case. It's just a fact.

It's a fact that can change.

Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

#15
post #11

Earlier quoted context omitted.

China, India, Africa, Indonesia, Russia (regional government offices), for this and for many other countries IE6-8 is common case. It's just a fact.

It's a fact that can change.

Probably not going to happen anytime soon unless services stop working at all.

Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

#16
post #3

The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?

p5.js (https://p5js.org/) meets the mark of "canvas but more accessible" for me quite often. A different agenda than d3 tho

Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

#17
post #11

Earlier quoted context omitted.

China, India, Africa, Indonesia, Russia (regional government offices), for this and for many other countries IE6-8 is common case. It's just a fact.

It's a fact that can change.

Course it can and I hope it will)) Imagine how we like to fix bugs in IE6 considering today is 2016

Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library

#19
post #3

The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?

People pick SVG because it looks sharp, has certain features that make development easier, and because they are hack developers who do not understand how performance graphics work.
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