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New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

daringfireball.net

51–60 of 495 posts

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#51
Wow. Just wow.

I was planning on building an app in Titanium. I guess I'll wait and see how this shakes out first.

btw, at the time of writing this comment Titanium's developer center is hosed. Maybe it became self aware at the same time and commited suicide.

http://developer.appcelerator.com/

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#52
Problems with it aside, and I certainly don't like it anymore then anyone else here (I was still hoping to get a lisp working for iPhone development), I think it would be wrong to attribute the decision to malice.

Apple's doing this for the exact same reason they do EVERYTHING else controversial that they do on iPhone OS: because the primary (only?) thing they care about is the end user experience being as good as possible. In this case, Flash (which I'm sure this is entirely aimed at) doesn't provide as good of a user experience as the native UI controls, so they're nixing it while they can without as much bad publicity as they'd have if they waited until after CS5 was released.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#55
post #15
post #8

I don't really have a politically correct way to say this: What a horseshit maneuver by Apple.

I have been a very loyal mac user for years and love it, but I'm seriously considering going back to Linux. I am not a free software "zealot" and don't mind some closed-ness, but this is getting absolutely insane. Enforcing which LANGUAGES can be used on a platform?!? Insane! Edit: I've been looking at these guys: http://www.system76.com/ (I don't work with or have any vested interest in them, but they look cool.)

I have a lap top from them. It works well.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#58
post #30

Earlier quoted context omitted.

"a majority of the apps will probably have commercial spots embedded within them" The majority of apps on the app store already do . Free apps, ad-supported. Apple just wants the ads to not suck so much, but hey, nobody has to use iAds.

but hey, nobody has to use iAds Yet.

Well, Steve did flat-out say in the Q&A session today that they weren't going to require anyone to use their built-in services for any of that, and Apple doesn't really have a history of changing what they've said they're gonna do.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#59
post #56
post #8

I don't really have a politically correct way to say this: What a horseshit maneuver by Apple.

Just make a webapp :/ all the freedom you need.

How well does that work for gaming? I like playing around with Unity3D; I have a hard time thinking that HTML5 is going to give the same experience.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#60
post #56
post #8

I don't really have a politically correct way to say this: What a horseshit maneuver by Apple.

Just make a webapp :/ all the freedom you need.

Freedom to have no access to the camera or microphone, for example?
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