Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
1–10 of 45 posts
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#2Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#3I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#4Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#5How are they making this compatible with IE6?
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#6The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?
http://bl.ocks.org/syntagmatic/954b31aa8b8beb91b30ccb0c9e57f...
Notice the nodes are draggable, an interaction supported by the new simulation.find https://github.com/d3/d3-force/#simulation_find
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#7The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#8How are they making this compatible with IE6?
Re: Show HN: GraphicsJS, New Powerful Free Open-Source JavaScript Graphics Library
#9The speed and responsiveness of Canvas for complex visualisation (ones where there are a lot of objects) means it's often the better choice. However, libraries like d3 make working with SVG a lot easier. I'm interested, why does SVG seem to de the default choice for web graphics? And is there something like d3 that makes working with Canvas more accessible?