Earlier quoted context omitted.
SC1 is not a weak point, it's generally considered to be better balanced, and is the "gold standard" for RTS's. SC1 also has far more training dataset than SC2.
In addition to the training data, there is also the BWAPI project, that lets the bots play the game against other bots or humans. http://bwapi.github.io/ There isn't something similar available for SC2 due to a mix of technical and nontechnical issues: https://github.com/bwapi/bwapi/wiki/FAQ#will-there-be-an-api...
Deep Reinforcement Learning to Play StarCraft
31–40 of 51 posts
Re: Deep Reinforcement Learning to Play StarCraft
#32Re: Deep Reinforcement Learning to Play StarCraft
#33Earlier quoted context omitted.
Actually SC1 is the defacto choice when talking about StarCraft esports and the best choice since the best SC players have been honing their skills on SC1 for a long time (see South Korea SC1 esports scene).
There are actual professional players still active for SC2 though. I don't think you can make that claim for SC1 because even though the competitive scene has been growing again nobody is getting a paycheck for playing competitive games.
Re: Deep Reinforcement Learning to Play StarCraft
#34Earlier quoted context omitted.
APM numbers are actions-per-minute, not the actions-per-unit-per-minute measurement in which the AI's performance is reported. It's not clear how the two map to each other -- the AI may well be exceeding human performance when multiple unit groups are considered.
That's a good point and not really correct to conflate the two. It would then seem to suggest, that forces with more than say, 5 units (780 average sustained APM) and above, would likely be getting into super human territory.
Re: Deep Reinforcement Learning to Play StarCraft
#35Earlier quoted context omitted.
That's a good point and not really correct to conflate the two. It would then seem to suggest, that forces with more than say, 5 units (780 average sustained APM) and above, would likely be getting into super human territory.
I am not a gamer... but I have to ask. 780 APM is possible with human players? 13 actions per second? I can't come close to clicking my mouse that fast. I don't think I can blink that fast.
Re: Deep Reinforcement Learning to Play StarCraft
#36Earlier quoted context omitted.
Actually SC1 is the defacto choice when talking about StarCraft esports and the best choice since the best SC players have been honing their skills on SC1 for a long time (see South Korea SC1 esports scene).
There are actual professional players still active for SC2 though. I don't think you can make that claim for SC1 because even though the competitive scene has been growing again nobody is getting a paycheck for playing competitive games.
Re: Deep Reinforcement Learning to Play StarCraft
#37Earlier quoted context omitted.
That's a good point and not really correct to conflate the two. It would then seem to suggest, that forces with more than say, 5 units (780 average sustained APM) and above, would likely be getting into super human territory.
I am not a gamer... but I have to ask. 780 APM is possible with human players? 13 actions per second? I can't come close to clicking my mouse that fast. I don't think I can blink that fast.
You can also hotkey individuals or groups, 1-8. Again just rolling through those will get you a fair amount of apm.
That said, 780 is peak for world class players. You probably can't do that, ever, because by the time you put in the years of effort, your reflexes will have decayed.
On the other hand, brood war was a subtle game. APM is not the be all end all of winning. Getting proficient with a few aspects of the game can make you pretty good pretty quickly. Heck, just looking around the map like i mentioned above will help. Some people are amazing controlling a few units like a surgeon. Those units are practically unstoppable. But they miss the big picture. Scanning the map lets you distract, delay and ultimately minimize the value of those unstoppable units.
Re: Deep Reinforcement Learning to Play StarCraft
#38Earlier quoted context omitted.
There are actual professional players still active for SC2 though. I don't think you can make that claim for SC1 because even though the competitive scene has been growing again nobody is getting a paycheck for playing competitive games.
While there are currently no professional players, as amateurs, the top guys definitely earn more than what you would get as a professional SC2 player. In July 2016, the 10th highest earned $7,699.18 USD, the highest $36,811.18 USD. And those numbers don't include ad revenue, tournament winnings or sponsorship deals.
Re: Deep Reinforcement Learning to Play StarCraft
#39Earlier quoted context omitted.
There are actual professional players still active for SC2 though. I don't think you can make that claim for SC1 because even though the competitive scene has been growing again nobody is getting a paycheck for playing competitive games.
You've got to be kidding. There's one going on right now with a prize pool of $31k! http://wiki.teamliquid.net/starcraft/Main_Page
Re: Deep Reinforcement Learning to Play StarCraft
#40Earlier quoted context omitted.
I am not a gamer... but I have to ask. 780 APM is possible with human players? 13 actions per second? I can't come close to clicking my mouse that fast. I don't think I can blink that fast.
Yes, it's possible. Bear in mind that not just clicks count though. July managed a peak APM of 818 in Stracraft: Brood War in an official game. The average APM of a match is usually between 300 and 500, also depending on the race that is played.