UnrealCV
11–20 of 47 posts
Re: UnrealCV
#12Can someone explain what this is for? Is it so that computer vision researchers can create scenes in UE4 that can then be fed into their application?
Re: UnrealCV
#13Can someone explain what this is for? Is it so that computer vision researchers can create scenes in UE4 that can then be fed into their application?
Re: UnrealCV
#14Re: UnrealCV
#15Re: UnrealCV
#16This is a great example of how we (collectively) are using virtual worlds as "dreams" for Deep learning. In the Deep Vision world we as a group are trying to segment, classify and reinforce our NN training on labeled real world data. The challenge is, it's a very manual process to label data - specifically images. The more that we can do inside the computer, for example automatically labeling pixels inside an image,…
Synthetic datasets have been used in the past too, but this makes it much more accessible.
Re: UnrealCV
#17This is a great example of how we (collectively) are using virtual worlds as "dreams" for Deep learning. In the Deep Vision world we as a group are trying to segment, classify and reinforce our NN training on labeled real world data. The challenge is, it's a very manual process to label data - specifically images. The more that we can do inside the computer, for example automatically labeling pixels inside an image,…
It's not just for deep learning, it's for any computer vision research. Synthetic datasets have been used in the past too, but this makes it much more accessible.
However CV is becoming more and more Deep Net based.
Re: UnrealCV
#18I was hoping that this would be someone's really cool resume, but this is interesting, nonetheless.
Re: UnrealCV
#19Can someone explain what this is for? Is it so that computer vision researchers can create scenes in UE4 that can then be fed into their application?
[1]http://link.springer.com/chapter/10.1007%2F978-3-642-33786-4... [2]http://www.doc.ic.ac.uk/~ahanda/VaFRIC/iclnuim.html [3]http://robotvault.bitbucket.org/