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UnrealCV

unrealcv.github.io

1–10 of 47 posts

Re: UnrealCV

#5

I was hoping that this would be someone's really cool resume, but this is interesting, nonetheless.

Same, I expected it to be someones resume built in the unreal engine.

Re: UnrealCV

#6
Aww, I don't get to create a walkthrough of my resume in Unreal? I'd love to let recruiters shoot my bosses.

(nevermind that the last Unreal I played was in 1998.)

Re: UnrealCV

#7
This is a great example of how we (collectively) are using virtual worlds as "dreams" for Deep learning.

In the Deep Vision world we as a group are trying to segment, classify and reinforce our NN training on labeled real world data. The challenge is, it's a very manual process to label data - specifically images. The more that we can do inside the computer, for example automatically labeling pixels inside an image, without having to acquire and label real world data (or making it easier to do with real world data) the easier and faster training becomes that can be applied to real world use cases.

The trick is making the virtual world match the real world as closely as possible so that the nets we make are accurate representations of real world scenarios.

Re: UnrealCV

#9

I was hoping that this would be someone's really cool resume, but this is interesting, nonetheless.

Was actually hoping for an alternative to OpenCV that wasn't created in the 90s.

Dlib has a decent set of features, a few even better to OpenCV in my opinion.

Though, at the end of the day, there is no reason why you can't use both.

Re: UnrealCV

#10
Can someone explain what this is for?

Is it so that computer vision researchers can create scenes in UE4 that can then be fed into their application?

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