The outbound sourcing work is the worst part without doubt, but the game took care of that for you. That, and the fact that it was backed by people with good industry names, was the beauty of Starfighter. I told Patrick that you already had the two hardest parts covered - engaging with qualified candidates and establishing credibility.
You also had cred with the hiring folks, so that was taken care of as well - hiring clients were going to be easy to identify without much effort.
The hard part would be scaling it to some degree - Patrick and you/Erin wouldn't be able to talk to every candidate if you were going to make serious $, and then you'd have to hire actual recruiters (who are wildly unpopular), and then you're starting to approach the problem of being like everyone else (other than the game) if the recruiters behave like...recruiters.
If you ever want to discuss recruiting stuff, I'm easy to find.