Earlier quoted context omitted.
I'm curious. What do you mean by "Human vision is completely overlooked"? Are you talking about color perception? 3d rendering? Thanks :)
There's pretty much no way to avoid writing a large comment in response to this. So, with apologies... It was my focus for a long time to achieve perfectly photorealistic rendering. I come from a gamedev background, and I've been fascinated since around age ten about how to get a computer to paint pictures. By 17 I was writing game engines mostly equivalent to quake, and used this portfolio to get into the industry.…
While noble, I cant help but wanting to understand what alternatives you were leading yourself done. As an example, light can arguably simplified to intersecting cylinders and spheres that bounce off surfaces to create new 3d shapes. Each shape also would have an origin 2d shape based upon whats reflecting it. an "eye" reads shape intersections with self and also can filter those intersections in respect to origin shape. After each bounce, the new shape takes form as the bouncing lights color multiplied by the color of the bounced object In low light situations, subtle luminosity differences can be enhanced.
What I did was offer an example. Perhaps youll one day be successful but I got the impression you are some kind of renegade with a mission. While I can certainly relate to that, I view science and building the future quite far from renegade status. And in the mean time, you gave me a sob story with no algorithms/solutions except for "take real pictures and compare them". As a lazy programmer, walking outside and discoveringvthe world doesnt interest me too much.