Earlier quoted context omitted.
> We're getting close from the technology perspective, but the storytelling and the "massive" portion of an MMORPG is still not there. Visually impressive, but the social interactions are dull and unsophisticated, without emotional depth. However ambitious MMOs and virtual worlds get, I worry that they'll always run into the same barrier restricting their potential past a certain scale: the MMO experience is made out…
Snow Crash actually deals with this if I remember correctly. When you go out onto the street you're likely to encounter people in the shape of Penises (etc). Most chat and social apps deal with this already by limiting your interactions to selected people that you whitelist. That shouldn't be hard to replicate into VR.
I know there's valid arguments against forced real identities to be used, but it's always a trade off between signal and noise.