Waud.js: Web audio library
11–20 of 26 posts
Re: Waud.js: Web audio library
#12Re: Waud.js: Web audio library
#13What is going on, why on earth are we now encoding audio in base64? It's gone beyond getting angry, now I'm just sad for the state of this whole schlamassel.
The only reason for encoding audio in base64 is to reduce the number of requests which in turn reduces the loading time. It's an alternative to audio sprites. Useful when you have a lot of audio files to load.
Re: Waud.js: Web audio library
#14Earlier quoted context omitted.
The only reason for encoding audio in base64 is to reduce the number of requests which in turn reduces the loading time. It's an alternative to audio sprites. Useful when you have a lot of audio files to load.
Hey Adi the link to API Docs seems broken. http://www.waudjs.com/docs/
Re: Waud.js: Web audio library
#15Nice library. The landing page needs some more work. The "features" section contains just keywords that are not explained. I'd like a sentence explaining each feature: what it does and when/why it is useful. For example, at first I didn't understand what "Auto Mute" meant. That was until I played a sound while I switched to another tab, which made the sound stop. When would one want to use auto mute? To me it felt un…
Re: Waud.js: Web audio library
#16Re: Waud.js: Web audio library
#17Earlier quoted context omitted.
Even recording audio?
Web Audio API is all about playback. The media capture API can tackle recording, and it works on mobile: http://simpl.info/mediacapture/
Re: Waud.js: Web audio library
#18Re: Waud.js: Web audio library
#19Earlier quoted context omitted.
Web Audio API is all about playback. The media capture API can tackle recording, and it works on mobile: http://simpl.info/mediacapture/
I thought that only works for video? Wouldn't you want navigator.getUserMedia for audio only?
Unless something has changed, getUserMedia still doesn't work on Chrome/Android or iOS/Safari yet.
Re: Waud.js: Web audio library
#20Earlier quoted context omitted.
I thought that only works for video? Wouldn't you want navigator.getUserMedia for audio only?
Right, and on iOS, it just leaves the browser and opens the video recording app. Unless something has changed, getUserMedia still doesn't work on Chrome/Android or iOS/Safari yet.
I wish mobile browser vendors didn't avoid this problem - I get that they're all prioriizing different things, but the state of audio/video recording & playback is abysmal.