Earlier quoted context omitted.
> I think he is the first one to write a practical fast arithmetic coder using ANS. I don't think he is the first; although RAD game tools has been cagey about the details, many strongly suspect their recently announced Kraken, etc. use ANS in some form and some of their previous products; see the discussion here: https://news.ycombinator.com/item?id=11583898 ...and here: http://encode.ru/threads/2492-Kraken-compress…
Yeah read about Kraken a while ago and found the encode.ru thread you pointed. Its unfortunate that we can't compare that side by side. Those guys seem another of those compression geniuses. Overall the world of compression is moving very fast and well these days. But even with that Yann might be the first. Yan's work on FSE is old [0] and if I'm reading this correctly his work on FSE is a mix of his own work and Jar…
Smaller and faster data compression with Zstandard
121–130 of 166 posts
Re: Smaller and faster data compression with Zstandard
#122On other architecture the picture gets a bit murky, it seems to get handily beaten by pigz through what at first blush I'd guess is just sheer parallelism. It's got solid performance, and without a shadow of doubt faster than vanilla gzip. If/as/when I get time, it'll be interesting to dig into why performance is worse there.
Re: Smaller and faster data compression with Zstandard
#123I have been waiting for this to hit 1.0 and more importantly get popular so that I can use it everywhere. I am really a fan of Yann Collet's work. These are extremely impressive work specially when you consider that lz4 seems to be better than snappy (by google) and zstandard from LZFSE (from apple). I think he is the first one to write a practical fast arithmetic coder using ANS. And look at how his huffman implemen…
> I think he is the first one to write a practical fast arithmetic coder using ANS. I don't think he is the first; although RAD game tools has been cagey about the details, many strongly suspect their recently announced Kraken, etc. use ANS in some form and some of their previous products; see the discussion here: https://news.ycombinator.com/item?id=11583898 ...and here: http://encode.ru/threads/2492-Kraken-compress…
[0] https://fgiesen.wordpress.com/2015/12/21/rans-in-practice/
Re: Smaller and faster data compression with Zstandard
#124I have been waiting for this to hit 1.0 and more importantly get popular so that I can use it everywhere. I am really a fan of Yann Collet's work. These are extremely impressive work specially when you consider that lz4 seems to be better than snappy (by google) and zstandard from LZFSE (from apple). I think he is the first one to write a practical fast arithmetic coder using ANS. And look at how his huffman implemen…
> I think he is the first one to write a practical fast arithmetic coder using ANS. I don't think he is the first; although RAD game tools has been cagey about the details, many strongly suspect their recently announced Kraken, etc. use ANS in some form and some of their previous products; see the discussion here: https://news.ycombinator.com/item?id=11583898 ...and here: http://encode.ru/threads/2492-Kraken-compress…
[0] http://encode.ru/threads/2577-Open-source-Kraken-Mermaid-Sel...
Re: Smaller and faster data compression with Zstandard
#125Earlier quoted context omitted.
> I think he is the first one to write a practical fast arithmetic coder using ANS. I don't think he is the first; although RAD game tools has been cagey about the details, many strongly suspect their recently announced Kraken, etc. use ANS in some form and some of their previous products; see the discussion here: https://news.ycombinator.com/item?id=11583898 ...and here: http://encode.ru/threads/2492-Kraken-compress…
There are now actually open source decompressors[0] for Oodle formats, and yes, many use rANS. Especially LZNA's clever use of SSE2 to decode and update 16 symbol models is interesting. FSE (which is tANS) is a different beast, though, and more suitable for rarely updated models. [0] http://encode.ru/threads/2577-Open-source-Kraken-Mermaid-Sel...
[1] https://github.com/github/dmca/blob/master/2016/2016-08-30-O...
Re: Smaller and faster data compression with Zstandard
#126Earlier quoted context omitted.
Is low energy significantly different from high performance code? I thought the general advice was make the code as fast as possible so the work can be finished and the CPU slow/power down again. Are there cases where an algorithm takes 10x the wall clock time to execute, but actually uses less energy on the same chip? (Memory use/access is the main thing I guess that could be different.)
>> Is low energy significantly different from high performance code? It can be. Certain operations are more power efficient than others - subtraction and then a check for negative value instead of comparison, certain vector operations, loop unrolling, using less memory/bus traffic... >> Are there cases where an algorithm takes 10x the wall clock time to execute, but actually uses less energy on the same chip? Slower…
I'd imagine this also requires very detailed knowledge of the chip, microcode, etc. Probably hard for x86 but I guess this kinda stuff would be on ARM where the programmer has deep vertical access (like as mentioned, Apple).
Re: Smaller and faster data compression with Zstandard
#127Earlier quoted context omitted.
except for the PATENTS file =/
Curious what your issue is with it -- it basically says "if you dont sue us, we wont sue you". Thats about as good as I can expect from a large tech company these days with regards to patents.
Re: Smaller and faster data compression with Zstandard
#128Re: Smaller and faster data compression with Zstandard
#129Earlier quoted context omitted.
Assuming the size of the decompressor isn't larger than the savings you gained from using this compression algo over another...
Well the decompressor would be cached by the browser so it would pay off for repeat visitors. And if it gets used enough, the user will already have downloaded the decompressor from another site.