Earlier quoted context omitted.
My comment wasn't only targeting Twitch, nor only live streaming. Just take for example all those YouTube channels where you can access a replay of a whole game on demand. I just did a couple of weeks ago with the latest Resident Evil HD remaster because I was fond of this game I played back in 1996. I thought about buying a copy. I wanted to revisit it. Well not anymore. I just skipped through the important cinemati…
For me its the opposite. I watch the start of a playthough and if I find it interesting, then I get the game, when otherwise I would not have given it a try. I think that game companies are more thrilled about free advertising to people like me then they are worried about people like you... at least for now. If that balance shifts, things might get ugly.
Platforms like Twitch definitely help to hype new games and make good free advertising. Most companies should leverage this. For someone who works in the video game industry, I do see the value in that.
On the other hand, it can be harmful for certain types of games (linear/story driven, like pointed out).
Not only that, but I think the way the revenues from those streams are shared is very unfair.
Think about it; this market is growing and the pie is getting bigger. Yet, right now the money is split only between the platform service and the streamer, either by advertising or donations, but without anything to the IP owner.
Movie and music organisations like MPAA and RIAA have taken very agressive stance against digital copyright infringement since the millenium.
Video game industry has been more forgivable so far, but doesn't mean it won't take a stand eventually.