Reinforcement Learning and DQN – learning to play from pixels
rubenfiszel.github.io
Reinforcement Learning and DQN – learning to play from pixels
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Re: Reinforcement Learning and DQN – learning to play from pixels
#2Given the Doom examples, another work to add to the list at the end is https://github.com/Ardavans/DSR. Extends the idea of successor representations introduced by Peter Dayan[1] in the 1990s to successor features using a deep neural net. The learning algorithm is demonstrated with Doom.
Re: Reinforcement Learning and DQN – learning to play from pixels
#3Re: Reinforcement Learning and DQN – learning to play from pixels
#4I didn't have time to read it yet (bookmarked it for later) but I must say I LOVE the style of this blog and the integration of images and code with a beautiful font.
Re: Reinforcement Learning and DQN – learning to play from pixels
#5Awesome read! Given the Doom examples, another work to add to the list at the end is https://github.com/Ardavans/DSR . Extends the idea of successor representations introduced by Peter Dayan[1] in the 1990s to successor features using a deep neural net. The learning algorithm is demonstrated with Doom. [1] http://www.gatsby.ucl.ac.uk/~dayan/papers/d93b.pdf
Re: Reinforcement Learning and DQN – learning to play from pixels
#6Just as important: RL4J and DL4J run on a scientific computing framework called ND4J[2] that integrates with Spark and trains on multiple GPUs.[3][4]
It's basically porting RL to the production stack of large organizations that work with the JVM and need to scale.
The key thing to remember is that RL combines with other algorithms, like deep convolutional nets or Monte Carlo Search Trees. DL4J has the ConvNets already.[5]
[0] https://github.com/deeplearning4j/rl4j
[1] https://arxiv.org/abs/1602.01783
[2] http://nd4j.org/
[3] http://deeplearning4j.org/spark
Re: Reinforcement Learning and DQN – learning to play from pixels
#7Couple key points: This project[0] is going to keep developing. It has Deep Q Learning now, A3C[1] is working and more features are being added. Just as important: RL4J and DL4J run on a scientific computing framework called ND4J[2] that integrates with Spark and trains on multiple GPUs.[3][4] It's basically porting RL to the production stack of large organizations that work with the JVM and need to scale. The key th…
Re: Reinforcement Learning and DQN – learning to play from pixels
#8I searched the document and did not see an expansion of DQN to Deep Q-Network anywhere in the body, nor could I find a link to a definition of the term, which is kind of silly considering how much effort you put into the rest of the document. (Why limit your readership and/or opportunities?)
Re: Reinforcement Learning and DQN – learning to play from pixels
#9This is a terrific piece with a lot of depth, but it would be nice if you defined what a DQN is (especially since it's an ad-hoc DeepMind term) before going further. I recognized everything but the specific meaning of the DQN acronym and ended up looking up DQN itself... standard practice when writing things up is to expand abbrevations on first use, show the reader what they'll be abbreviated to, and use that after.…