Pokémon Go loses its luster, sheds more than 10M users
111–120 of 250 posts
Re: Pokémon Go loses its luster, sheds more than 10M users
#112Earlier quoted context omitted.
I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student…
It's a competitive game, though. By "unlimiting" yourself you're changing the rules for competitive play for everyone . It's a very selfish way to play the game. It's a relief you've stopped.
Again, we're playing very different games ;-)
> By "unlimiting" yourself you're changing the rules for competitive play for everyone.
Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric.
> It's a very selfish way to play the game. It's a relief you've stopped.
No more selfish than being relieved that other people aren't having fun anymore.
Re: Pokémon Go loses its luster, sheds more than 10M users
#113Earlier quoted context omitted.
For those of us who did use maps--most everyone I know--we didn't consider it cheating. The original form of the game sucked, and the maps worked like a community-made patch to work around some of the shortcomings. Why bother playing when the entertaining part of the game is so diffuse? With maps, I'd gather a few coworkers for a safari when something cool popped up. Now we sit at our desks, catching the occasional t…
I don't quite understand the impulse to "fix" the game, though. As much as it's a commercial product, it's also a piece of art. Would you "fix" a movie? Or would you just avoid seeing it? Or—if you happen to be in film yourself—would you get some people together and make your own? I'm serious on that last one: the people who made the pokemon mapping apps could all get together and have enough pooled mobile-fronted an…
Re: Pokémon Go loses its luster, sheds more than 10M users
#114Earlier quoted context omitted.
These global events I think are key to keep things fresh. They just need background notifications to alert players who are in a specific area. The global events don't have to be a big new Pokemon monster but that would definitely be fun to show all the trainers who are currently battling the monster. There should be a time limit on when you have to defeat the monster to earn the prize which encourages people to get o…
Not everyone lives in SF.
Re: Pokémon Go loses its luster, sheds more than 10M users
#115Earlier quoted context omitted.
I feel like this is the aspect I enjoy the most too. It would be great if they added "Journeys" which are planned routes with Pokestops and tasks to complete or even like a scavenger hunt you can play with friends with medals/prizes for completion. The other thing that would make the game way more fun for me is global events for all players like a sea monster is attacking the waterfront, all trainers head there to de…
The 'global event' is a really interesting idea to me - it's easier to meet & chat to new people when you've just had a shared experience, more so if it's co-op rather than competitive. Wow, if Niantic had an event on the waterfront, and they happened to get city permission so when the sea monster is defeated it triggers a local fireworks display, that could be really interesting - and newsworthy. And no doubt the lo…
I would expect Niantic to have a similar idea in mind for PoGo, but also think they've not fully figured out how they want the mechanics to play out long term, and that might need to happen first.
Re: Pokémon Go loses its luster, sheds more than 10M users
#116Note: still the top grossing app in the iOS App Store. As always, don't forget to put the scary raw numbers into context. 12 million out of 45 million means they've retained 73% of their user base month over month. We can't derive actual retention numbers from that because new users, etc. but 15% is great month over month retention for a F2P mobile game. Assume Pokemon Go is doing that. That would mean 6.5M of their…
Re: Pokémon Go loses its luster, sheds more than 10M users
#117Earlier quoted context omitted.
Well if everyone is playing a different game, it's no wonder nobody is having any fun. There is certainly no way for me to interact with you in a fair way if you're cheating past the limitations I'm enjoying.
I don't see a problem with that. Different strokes for different folks. What I'm enjoying is available to you, but you've chosen to limit yourself to a constricted set of abilities, because you (apparently) enjoy the limitations. Let's ignore the maps; pretend they never existed. I can drive wherever I want, but my time is limited. A child's time is less limited, but their location is more limited. A college student…
No one gets to bend the rules of a game because of their circumstance for e.g. 'I work all day, so I should have access to tools that give me an advantage over others'. Games are not an equal opportunity endeavour where everyone gets to be a winner.
Those who play by the rules and practice (or grind) should be rewarded, those who cheat should be penalised, simple.
Re: Pokémon Go loses its luster, sheds more than 10M users
#118Earlier quoted context omitted.
It's a competitive game, though. By "unlimiting" yourself you're changing the rules for competitive play for everyone . It's a very selfish way to play the game. It's a relief you've stopped.
> It's a competitive game, though. Again, we're playing very different games ;-) > By "unlimiting" yourself you're changing the rules for competitive play for everyone. Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric. > It's a very selfish way to play the game. It's a relief you've stopped. No more selfish than being relieved that other people aren't having fun any…
Re: Pokémon Go loses its luster, sheds more than 10M users
#119Earlier quoted context omitted.
It's a competitive game, though. By "unlimiting" yourself you're changing the rules for competitive play for everyone . It's a very selfish way to play the game. It's a relief you've stopped.
> It's a competitive game, though. Again, we're playing very different games ;-) > By "unlimiting" yourself you're changing the rules for competitive play for everyone. Again, what competitive play? I'm not competing against you or anyone else, by any reasonable metric. > It's a very selfish way to play the game. It's a relief you've stopped. No more selfish than being relieved that other people aren't having fun any…
You are competing for valuable pokemon, which IS the point of the game.
Re: Pokémon Go loses its luster, sheds more than 10M users
#120I am a semi-active Pokemon Go player in the SF Bay Area and I can tell it's definitely died down over the last few weeks. In the beginning, every Friday/Saturday/Sunday night, the whole downtown area would be lured up and people would be out mingling and catching pokemon in the local park. This past weekend, there were only a few lures and a few diehards milling around the park. There's a few dynamics at play based o…
Even a month after release the game was still crashing regularly, gym battles only worked 50% of the time, constant server downtime, etc. No word from Niantic on the problems or what they were doing to resolve them.
I uninstalled the game at that point so I don't know whether or not it improved, but it's 2016 and I see scalability as a mostly solved problem. Persistent downtime a month after release is inexcusable.