What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…
No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
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Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#12The problem with no mans sky is that there's nothing interesting to discover after the first hour. It's just the same few grind-like gameplay elements over and over and over. Battles are dull. Exploration is pointless, because every inch of the planet is just more of the same. Every space station has the exact same layout. The only thing that varies between ships is the number of cargo slots. There's simply no depth.
Off course, it takes time and patience. Many worlds are barren, many creatures as very bizarre. But if you explore enough, you finds gems. And that feeling of discovery is something no other game I can remember gave me.
This game in fact is a different experience. I get it if it's not everyone's cup of tea (in fact, apparently the game was built to be 'divisive' [1]).
What I recommend for people beginning is to take their time. Leave their ships behind somewhere and walk around the planet. After you distance yourself from your ship (enough that the return trip on foot is not an option, the only option is finding a beacon to call it), you'll start seeing changes on the terrain. An unexpected lake, sand dunes, cave networks, forests where there were none, etc. The variety on the game is quite impressive, actually... of course, some patterns do repeat. But isn't that true for the universe as well?
[1] https://www.youtube.com/watch?v=0Tcqzg976hQ&feature=youtu.be...
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#13This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…
Isn't this what people said about Sims, Sims 2, Sims 2 Expansion packs, and Sims 3.
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#14This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…
"The novelty quickly wears off"... Isn't this what people said about Sims, Sims 2, Sims 2 Expansion packs, and Sims 3.
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#15What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…
The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#16This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…
That you can make boatloads of money by hyping up a cool looking tech demo? Yeah, I think they've learned that.
I don't think any sales figures have been released, but just going by Steam stats, the game did extremely well. Consider that it was developed by a team of just 15 people (at release I think?), you're looking at ludicrous profitability.
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#17Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#18Earlier quoted context omitted.
The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/
Can we just pay this guy's salary until he finishes the game? I need it already!
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#19Earlier quoted context omitted.
The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/
Can we just pay this guy's salary until he finishes the game? I need it already!
Scroll down to the Donate section.
Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime
#20What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…
The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/