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No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

theguardian.com

11–20 of 25 posts

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#11
post #5

What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…

The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#12

The problem with no mans sky is that there's nothing interesting to discover after the first hour. It's just the same few grind-like gameplay elements over and over and over. Battles are dull. Exploration is pointless, because every inch of the planet is just more of the same. Every space station has the exact same layout. The only thing that varies between ships is the number of cargo slots. There's simply no depth.

I disagree with that. I have put more than one hour in and have found many interesting planets, creatures and geological formations. I'm also captivated by the small stories. What are the Sentinels? What and who am I? What's at the center?

Off course, it takes time and patience. Many worlds are barren, many creatures as very bizarre. But if you explore enough, you finds gems. And that feeling of discovery is something no other game I can remember gave me.

This game in fact is a different experience. I get it if it's not everyone's cup of tea (in fact, apparently the game was built to be 'divisive' [1]).

What I recommend for people beginning is to take their time. Leave their ships behind somewhere and walk around the planet. After you distance yourself from your ship (enough that the return trip on foot is not an option, the only option is finding a beacon to call it), you'll start seeing changes on the terrain. An unexpected lake, sand dunes, cave networks, forests where there were none, etc. The variety on the game is quite impressive, actually... of course, some patterns do repeat. But isn't that true for the universe as well?

[1] https://www.youtube.com/watch?v=0Tcqzg976hQ&feature=youtu.be...

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#13
post #8

This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…

"The novelty quickly wears off"...

Isn't this what people said about Sims, Sims 2, Sims 2 Expansion packs, and Sims 3.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#14
post #8

This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…

"The novelty quickly wears off"... Isn't this what people said about Sims, Sims 2, Sims 2 Expansion packs, and Sims 3.

People had a lot more to work with in those games. NMS is little more than a tech demo. No physics, and superfluous variety. No real goal. The game is a fuel mining simulator, and the fuel is abundant with little effort to achieve. The only challenge is in overlaying your imagination on top of the cardboard box that is in front of you.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#15
post #11
post #5

What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…

The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/

Can we just pay this guy's salary until he finishes the game? I need it already!

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#16
post #8

This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches. I hope Sony learns f…

> I hope Sony learns from this

That you can make boatloads of money by hyping up a cool looking tech demo? Yeah, I think they've learned that.

I don't think any sales figures have been released, but just going by Steam stats, the game did extremely well. Consider that it was developed by a team of just 15 people (at release I think?), you're looking at ludicrous profitability.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#17
Title is disingenuous. If any gamers want probably the best retrospective of this game I'd check out The Cynical Brit's review on youtube [1]. Personally I'll never buy this game because the second they lied and said their procedurally generated universe had major multiplayer elements I knew it was complete bull shit. No way a cross platform game from an indie studio supports multiplayer in that kind of a game.

[1]: https://www.youtube.com/watch?v=LRkHPsZak08

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#18
post #15
post #11

Earlier quoted context omitted.

The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/

Can we just pay this guy's salary until he finishes the game? I need it already!

If you're actually offering I bet you can find his email in 5 minutes of Google.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#19
post #15
post #11

Earlier quoted context omitted.

The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/

Can we just pay this guy's salary until he finishes the game? I need it already!

http://www.ultimaratioregum.co.uk/game/support/

Scroll down to the Donate section.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#20
post #11
post #5

What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…

The most ambitious project I know of re: procedurally generated societies is Ultima Ratio Regum, http://www.ultimaratioregum.co.uk/game/info/

Just watched https://www.youtube.com/watch?v=ZV1-EN_MFtA, pretty amazing.
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