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No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

theguardian.com

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Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#5
What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations.

You could even have the player interact with the "bacteria" and alter the curves forever.Remember the savages you helped out at the great hunt with your blaster- well they conquered the planet and went to the stars "conquering" to honor you. Disclaimer: As with all generated content, the main problem is to have the players attention "the hot potato" wander on as fast as possible.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#7
The problem with no mans sky is that there's nothing interesting to discover after the first hour. It's just the same few grind-like gameplay elements over and over and over. Battles are dull. Exploration is pointless, because every inch of the planet is just more of the same. Every space station has the exact same layout. The only thing that varies between ships is the number of cargo slots. There's simply no depth.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#8
This game was so over-hyped. Maybe moreso than any game I can remember. As others have stated, the novelty quickly wears off. The procedural generation is a nice tech demo, but it doesn't actually generate anything... interesting. Occasionally diverting environments, but little in the way of substance, unfortunately. It's also unforgivably buggy even after a couple of huge, game-changing patches.

I hope Sony learns from this, and that building what was essentially an indie game up into a triple-A game without all the support and trappings of a triple-A studio was always going to be tricky.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#9
post #5

What im missing from this are procedural generated societys. Imagine a alien-caste system that goes full circle or something alike. Of course you cant (in reasonable time) procedural generate history, but you could use analoga to a bacteria-growth formula too at least "simulate" different civilisational stages and the clashing of those curves with other civilizations. You could even have the player interact with the…

> Of course you can't (in reasonable time) procedurally generate history

Dwarf Fortress does it, and it's awesome. I'm not sure how you would adapt it to a setting like No Man's Sky, though.

Re: No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

#10

The problem with no mans sky is that there's nothing interesting to discover after the first hour. It's just the same few grind-like gameplay elements over and over and over. Battles are dull. Exploration is pointless, because every inch of the planet is just more of the same. Every space station has the exact same layout. The only thing that varies between ships is the number of cargo slots. There's simply no depth.

...yet.
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