It's also, not by coincedence, really, really cool.
Ao is a tool for programmatic computer-aided design using Scheme
11–20 of 47 posts
Re: Ao is a tool for programmatic computer-aided design using Scheme
#12Ao's author here – I'd be glad to answer questions.
Re: Ao is a tool for programmatic computer-aided design using Scheme
#13Re: Ao is a tool for programmatic computer-aided design using Scheme
#14Oh! And thanks for using GNU Guile Scheme :)
Re: Ao is a tool for programmatic computer-aided design using Scheme
#15Ao's author here – I'd be glad to answer questions.
What separates this from Antimony? Would you use one over the other in certain contexts? Why?
Ao is more experimental and unstable. It's much lower-impedance for folks that want to work directly with f-reps, but doesn't have a click-and-drag UI with which to get started. The geometry kernel is also newer than Antimony's, and has slightly better performance. From a development perspective, I can play more easily with new algorithms without a cumbersome UI.
For folks that aren't as comfortable with coding, Antimony is the right choice. For f-rep development, Ao is the right choice. Otherwise, it's a matter of personal preference.
Re: Ao is a tool for programmatic computer-aided design using Scheme
#16Ao's author here – I'd be glad to answer questions.
Having looked through some of your other projects there is some really amazing work you have done. I was wondering the graph node code you wrote. What does it use for library to render them to the screen?
Re: Ao is a tool for programmatic computer-aided design using Scheme
#17Does Ao compute a mesh from scheme instructionz? or it is a trick? Basically can you dump the code that generates the things in a format that is efficient for a real time application? Oh! And thanks for using GNU Guile Scheme :)
Details are at http://www.mattkeeter.com/projects/ao/jit.html
Rendering is done with pixel-perfect rasterization of the function. Models are only gets converted into a mesh when you're exporting.
This may change in the future, as it's much easier to spin around a mesh – the right strategy is probably a low-res mesh for interactivity, which gets replaced with a pixel-perfect rendering (running in the background until complete).
Re: Ao is a tool for programmatic computer-aided design using Scheme
#18Earlier quoted context omitted.
What separates this from Antimony? Would you use one over the other in certain contexts? Why?
Antimony [1] is stable and user-friendly. You can get started without knowing about the underpinnings, just by connecting predefined shape nodes into a graph – basic modeling is possible with just the mouse, as shapes can define handles in the UI. Using Python for scripts is also a bit more accessible than Scheme. The downside is that hacking raw shapes is less pleasant, because they're defined as strings implementin…
Re: Ao is a tool for programmatic computer-aided design using Scheme
#19Does Ao compute a mesh from scheme instructionz? or it is a trick? Basically can you dump the code that generates the things in a format that is efficient for a real time application? Oh! And thanks for using GNU Guile Scheme :)
The Scheme functions go through a JIT-ish pass into a representation that's efficient for rendering. Details are at http://www.mattkeeter.com/projects/ao/jit.html Rendering is done with pixel-perfect rasterization of the function. Models are only gets converted into a mesh when you're exporting. This may change in the future, as it's much easier to spin around a mesh – the right strategy is probably a low-res mesh fo…