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Show HN: LockedAway – A unique text experience

lockedaway.online

11–20 of 26 posts

Re: Show HN: LockedAway – A unique text experience

#11
Nice

My favorite interactive novel,

https://archive.org/details/msdos_Portal_1986

You play an astronaut who comes back to earth after 100 years and everyone is gone. You find one semi working computer. The game is that computer through which you piece together what happened.

It's pre world wide web so my memory of it might be much better than reality given it came out back in bbs/CompuServe days

Re: Show HN: LockedAway – A unique text experience

#12

Nice My favorite interactive novel, https://archive.org/details/msdos_Portal_1986 You play an astronaut who comes back to earth after 100 years and everyone is gone. You find one semi working computer. The game is that computer through which you piece together what happened. It's pre world wide web so my memory of it might be much better than reality given it came out back in bbs/CompuServe days

I haven't played the game, but there's a novelisation, which is basically all the text from the game printed out. It's... very odd, but I enjoyed it.

https://www.goodreads.com/book/show/1315984.Portal

Re: Show HN: LockedAway – A unique text experience

#13

Nice My favorite interactive novel, https://archive.org/details/msdos_Portal_1986 You play an astronaut who comes back to earth after 100 years and everyone is gone. You find one semi working computer. The game is that computer through which you piece together what happened. It's pre world wide web so my memory of it might be much better than reality given it came out back in bbs/CompuServe days

If you'd like to refresh your memory, the game is playable online under client-side emulation at https://archive.org/details/msdos_Portal_1986 .

Re: Show HN: LockedAway – A unique text experience

#14
post #2

I had the idea to make this game after playing Christine Love's Even Cowgirls Bleed ( http://scoutshonour.com/cowgirl/ ). Features - Reverse Chronology to tell the story. - Told through the UI of an online journal.

I really liked it :)

I don't think it was too hard to "get" at all.

I liked scrolling back up to re-understand previous entries with new understanding (e.g. "But everything seems to remind me of him": at first I thought boyfriend). It's much easier to do this with a text-based (with previous entries visible) than with something like the movie Memento.

And then the reveal at the end gave me an instant big grin.

And then I could re-read the entries in the forward direction to re-understand the missing pieces again.

Re: Show HN: LockedAway – A unique text experience

#16
post #4
post #2

I had the idea to make this game after playing Christine Love's Even Cowgirls Bleed ( http://scoutshonour.com/cowgirl/ ). Features - Reverse Chronology to tell the story. - Told through the UI of an online journal.

The first button says 'What do you?' - I guess it's meant to be 'What do you do?'

Thanks, fixing it now.

Re: Show HN: LockedAway – A unique text experience

#17
post #8

Possible spoiler alert below. Your Github repo reveals that one character has a specific mental illness. However, multiple personalities are not a feature of that illness: http://www.webmd.com/mental-health/dissociative-identity-dis...

I should probably clean up the readme then. Those were an initial set of ideas when I started creating the story.

I went a bit off track.

Re: Show HN: LockedAway – A unique text experience

#18
post #2

I had the idea to make this game after playing Christine Love's Even Cowgirls Bleed ( http://scoutshonour.com/cowgirl/ ). Features - Reverse Chronology to tell the story. - Told through the UI of an online journal.

There's a lot of promise here! I really like it. Couple of thoughts I had that might be worth sharing: - Maybe I'm just dense, but it took somebody else mentioning the twist before I caught it. In retrospect, the picture should've been a pretty obvious clue. But perhaps the story could do more to make clear what's going on. It's tricky to write first-person and have it be clear that what the character sees isn't the…

Thanks for taking the time to share your thoughts.

Your first point scares me the most though. If a reader doesn't get the twist a great deal of value is lost and I doubt they are going to put in more effort to get a better understanding.

I never thought about plot like this before, and now that I do, I feel like the way I used mental illness was a somewhat cheap shot I used to create the twist. Twine I discovered halfway through after going back and have another look at 'Even Cowgirls Bleed', will probably use that for my next one.

But taking on reverse chronology was hard as balls. Turns out you can't just write a story forwards and just read it to someone backwards.

Again, I really appreciate you taking the time to comment.

Re: Show HN: LockedAway – A unique text experience

#19
post #18

Earlier quoted context omitted.

There's a lot of promise here! I really like it. Couple of thoughts I had that might be worth sharing: - Maybe I'm just dense, but it took somebody else mentioning the twist before I caught it. In retrospect, the picture should've been a pretty obvious clue. But perhaps the story could do more to make clear what's going on. It's tricky to write first-person and have it be clear that what the character sees isn't the…

Thanks for taking the time to share your thoughts. Your first point scares me the most though. If a reader doesn't get the twist a great deal of value is lost and I doubt they are going to put in more effort to get a better understanding. I never thought about plot like this before, and now that I do, I feel like the way I used mental illness was a somewhat cheap shot I used to create the twist. Twine I discovered ha…

You really did jump in the deep end, yeah! There are sharks there. But hey, even if it didn't turn out quite the way you intended, you didn't drown or get eaten, so on the whole I'd call that kind of a win.

As I said before, I hope you keep going! You seem to have good ideas, and that's the thing that counts. I'm really looking forward to seeing what you'll accomplish with practice.

Edit: Which reminds me, how can I best find out when you publish again? I've followed you on Github, but maybe there's a better option you'd be so good as to let me know about.

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