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Twitch is acquiring popular video game community and software maker Curse

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Re: Twitch is acquiring popular video game community and software maker Curse

#81
post #80

Earlier quoted context omitted.

It wasn't always this way. Curse used to be a great boon for the community and held up a number of otherwise expensive to run sites.

I agree. I have been a loyal user of Curse for years but when they released their app I didn't see the value and didn't want to install an attack vector on my pc. I still go to Curse, sometimes several times a week but definitely it has become a worse experience over the years. As for Discord... my guild leader switched our raid team from Teamspeak and there was some acrimony because a guild member refused to install…

What has curse done to cause this amount of distrust?

(I assume you don't do this for every application you install)

Re: Twitch is acquiring popular video game community and software maker Curse

#83
post #8
post #2

Curse is terrible. It's like the (current) Sourceforge of gaming sites. I seriously don't know why Twitch/Amazon would consider acquiring it.

I don't even know what Curse is, but I use wowpedia every day, I hope they don't screw it up.

Curse hosts nearly every important WoW addon.

If you are a raider or customize your UI the site is essential.

Re: Twitch is acquiring popular video game community and software maker Curse

#84
post #12
post #9

Earlier quoted context omitted.

Are streamers hosting their chats on Discord as opposed to Twitch's chat system, which tends to break down after a certain level of activity? Only thing I can think of.

Full Disclosure: I really like Discord, and use Twitch daily. Discord has more easily manageable chat roles, eg: Moderator, Helper, Regular, Supporter, etc. Twitch chat is nothing more than simple IRC, and relies almost entirely on bots for the more complicated stuff. Discord also has voice chat built in, whereas Twitch has none for their chatters. Discord also has a better documented API and libraries in a lot of la…

> Discord also has a better documented API and libraries in a lot of languages. Overall, Discord (despite using an electron app...) is simply a better chatting product.

Better documented APIs and libraries than IRC? That’s not just quite a stretch, it’s literally a lie.

There’s IRC libs in every language you can imagine, usually dozens per language, with many perfectly documented ones, for every possible purpose.

And about all of them work for Twitch chat.

Re: Twitch is acquiring popular video game community and software maker Curse

#85
post #12

Earlier quoted context omitted.

Full Disclosure: I really like Discord, and use Twitch daily. Discord has more easily manageable chat roles, eg: Moderator, Helper, Regular, Supporter, etc. Twitch chat is nothing more than simple IRC, and relies almost entirely on bots for the more complicated stuff. Discord also has voice chat built in, whereas Twitch has none for their chatters. Discord also has a better documented API and libraries in a lot of la…

"despite being an electron app", I'm way happier using Discord than I am using either Hipchat or Skype. Discord is a really well-put-together app, has text and voice chat that do their jobs, and get out of the way. The only complaint I have is that there's little to no support for searching history, but for an app focusing on live "community" chats, that seems a reasonable compromise.

I don't like browser based desktop apps. They have all the disadvantages of native apps but lose most advantages of HTML5 apps by being platform specific (apparently these is no discord desktop for linux) and require you to download an entire browser engine along with your app. You have to install them as opposed to just visiting an URL. They are not as lightweight as conventional desktop applications and don't perform as well. I'd rather see the browser getting more powerful. The cat is out of the bag already. If they're going to use a browser anyway, why can't they just run in my browser of choice along with all the other websites?

Re: Twitch is acquiring popular video game community and software maker Curse

#86

Earlier quoted context omitted.

As I just said, and you confirmed: Discord doesn't have a functional business. Discord currently makes no money. "Opportunites" are just that, opportunities. A lottery ticket is an opportunity, but it is not a business. Discord promises it will always be free with "no gotchas". It specifically notes no "slot limitations" as an example of that, which indicates premium tiers are unlikely. They promise to never charge f…

LINE made $268 Million from just stickers last year http://qz.com/704768/line-sold-268-million-worth-of-stickers... If Discord can keep up the growth, things like stickers, emojis, and sound packs could pull in good revenue. Also, the gaming community is already used to paying for these items on sites like Twitch

>Also, the gaming community is already used to paying for these items on sites like Twitch

But I have a "global twitch emote" plugin on chrome so I presume kappa will already show up for me if used in discord?

Re: Twitch is acquiring popular video game community and software maker Curse

#87

Earlier quoted context omitted.

"despite being an electron app", I'm way happier using Discord than I am using either Hipchat or Skype. Discord is a really well-put-together app, has text and voice chat that do their jobs, and get out of the way. The only complaint I have is that there's little to no support for searching history, but for an app focusing on live "community" chats, that seems a reasonable compromise.

I don't like browser based desktop apps. They have all the disadvantages of native apps but lose most advantages of HTML5 apps by being platform specific (apparently these is no discord desktop for linux) and require you to download an entire browser engine along with your app. You have to install them as opposed to just visiting an URL. They are not as lightweight as conventional desktop applications and don't perfo…

> apparently these is no discord desktop for linux

The Discord developers are working on this. It's not just web components but also native dependencies as well, so it's understandable I think if the Linux version comes in a little bit behind macOS and Windows versions where the majority of the gamer market is.

Next up, I'm starting to like when companies use desktop HTML5 apps. HTML and JavaScript does enable developers to move quickly with their interfaces, and I find them to be generally much more well-kept than native counterparts, where there's more inertia in making interface changes. A good comparison gamers will be familiar with is Steam. The Steam UI is written in a valve-proprietary, CSS-like language that I imagine is less performant than CSS. It's also REALLY buggy, so much so that I'm surprised that Valve has not already moved to an Electron app for Steam. If they did they'd be able to iterate quickly on interface improvements which they certainly don't do now.

Re: Twitch is acquiring popular video game community and software maker Curse

#88

Earlier quoted context omitted.

I'm not that sure about Valve. What they actually have for hats now is a system that withdrawals short of casino — you can't buy the thing you want, instead, you buy a "crate" that may (randomly) contain it, or other item. My thinking is that hats aren't that profitable without these kinds of tricks, and Steam effectively sponsored everything that happened at Valve before they implemented "gambling".

You do realise it is completely backwards, right? The crates were first to arrive, only after that the real money market came along. Sure, the boxes themselves were a little scammy, but it was not like it meant anything gameplay wise, unlike most of in-game purchases ever - where you have to continually feed money to be able to keep up

Not sure what you mean by "real money market", Steam Community Market? Or ability to put in money for creates in TF2? Because in TF2 you first would randomly receive items for just playing or achieving certain goals. Then they added creates which would also randomly drop and you'd need to buy a key to unlock some random stuff inside. Not sure on current situation, haven't played for years now.

In the beginning of Dota 2, you were able to buy item directly, now you either need to go to Commumity Market, or buy crates from Valve. Check out dota2.com/store — there is either half a year old sets, or crates for new ones. Even older items are not in the shop and I believe w/ever you unlock from crates is not tradable for quite some time.

Correct me if I'm wrong, but there seems to be no way to buy particular items directly, at least not newer ones. (Exceptions are $30+ arcana quality sets which bring a lot of money as they are, so no need to increase price with "gambling".)

Re: Twitch is acquiring popular video game community and software maker Curse

#89
post #84
post #12

Earlier quoted context omitted.

Full Disclosure: I really like Discord, and use Twitch daily. Discord has more easily manageable chat roles, eg: Moderator, Helper, Regular, Supporter, etc. Twitch chat is nothing more than simple IRC, and relies almost entirely on bots for the more complicated stuff. Discord also has voice chat built in, whereas Twitch has none for their chatters. Discord also has a better documented API and libraries in a lot of la…

> Discord also has a better documented API and libraries in a lot of languages. Overall, Discord (despite using an electron app...) is simply a better chatting product. Better documented APIs and libraries than IRC? That’s not just quite a stretch, it’s literally a lie. There’s IRC libs in every language you can imagine, usually dozens per language, with many perfectly documented ones, for every possible purpose. And…

IRC libraries are often gnarly and quirky at the best of times, and Twitch isn't all that close to standard IRC and never has been (plus, they've changed their proprietary extensions in non-backwards-compatible ways from time to time).

Re: Twitch is acquiring popular video game community and software maker Curse

#90

Earlier quoted context omitted.

I'm not that sure about Valve. What they actually have for hats now is a system that withdrawals short of casino — you can't buy the thing you want, instead, you buy a "crate" that may (randomly) contain it, or other item. My thinking is that hats aren't that profitable without these kinds of tricks, and Steam effectively sponsored everything that happened at Valve before they implemented "gambling".

You can generally buy the majority of items you want directly and it's often actually cheaper than buying 200 crates to get some item with a 0.5% chance.

Check out TI treasures. There are only crates. No?
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