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Twitch is acquiring popular video game community and software maker Curse

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Re: Twitch is acquiring popular video game community and software maker Curse

#41
post #31
post #12

Earlier quoted context omitted.

Full Disclosure: I really like Discord, and use Twitch daily. Discord has more easily manageable chat roles, eg: Moderator, Helper, Regular, Supporter, etc. Twitch chat is nothing more than simple IRC, and relies almost entirely on bots for the more complicated stuff. Discord also has voice chat built in, whereas Twitch has none for their chatters. Discord also has a better documented API and libraries in a lot of la…

Discord is also arguably a better implementation for team chat than Slack. Being able to jump in a room and have audio session out of the box alone is huge advantage compared to Slack.

Discord is by far the best communication app I've used. For chat and for voice.

Re: Twitch is acquiring popular video game community and software maker Curse

#42
post #40

Earlier quoted context omitted.

I will stand corrected, with this excellent example.

God, I'm so disconnected with current millennial trends, I had to lookup what those stickers were.

I'm a millennial and haven't heard of them until now.

Everyone likes to keep coming up with new names for the word "emote".

Re: Twitch is acquiring popular video game community and software maker Curse

#43
post #21

Earlier quoted context omitted.

I'm on the same boat, the only complaint being the lack of history search. And I like Discord so much that I switched our office from Hipchat to Discord, despite it being exclusively marketed towards gamers. We have been completely happy with the switch, in special the ability to hop into voice chat with remote coworkers with one mouse click.

(Discord Dev here) Awesome to hear Discords a good fit for workplace environments too, we've heard a couple success stories around remote teams swapping. Search is a huge priority for us, but its also something we wanna spend time getting right. e.g. soon!

This is a long shot, but if you could sign a HIPPA waver, I could convince the bureaucrats at my workplace to jump in.

Re: Twitch is acquiring popular video game community and software maker Curse

#44

Earlier quoted context omitted.

Twitch has been trying to hire front end devs and they're failing at hosting anything more than a video stream. They should have acquired discord, but instead the two failing companies curse and twitch are teaming up

Can you expand upon the "failing" nature of these companies? On first sniff, I'm catching the same scent that rises from the last several decades of people proclaiming Microsoft is on the way out.

Twitch won the war of becoming the go to video game streaming app, but didn't do so by being a great innovator. It just got there first and now is a monopoly due to it having all the audience. Discord is clearly a passionate endeavor made by gamers. They may have a way of really changing the video game streaming business if they would be willing.

Re: Twitch is acquiring popular video game community and software maker Curse

#45
post #26
post #20

Discord will likely grow to the value of Twitch was at (when it was acquired by Amazon) in the next couple years, it's a really big space.

I feel this way too. I was amazed at how much better Discord is in comparison to Ventrilo and Mumble when I first used it.

I feel like Ventrillo and Teamspeak were marketing themselves to businesses and tried to cram in enterprise features instead of polishing their interface or smoothing out rough edges. Conversely discord markets to gamers and if you've ever talked to an indie dev you'll have had your ear chewed off on the value gamers put on "polish".

Regardless, props to discard. I've never used it but I downloaded it today due to this thread (which is ironic because Twitch purportedly bought curse to prevent that very thing!).

Re: Twitch is acquiring popular video game community and software maker Curse

#46
post #40

Earlier quoted context omitted.

God, I'm so disconnected with current millennial trends, I had to lookup what those stickers were.

I'm a millennial and haven't heard of them until now. Everyone likes to keep coming up with new names for the word "emote".

I'm actually a millennial too, I just don't give a damn about all these new apps that are reinventing irc for the tap/swipe people.

Re: Twitch is acquiring popular video game community and software maker Curse

#47
post #37

Twitch is dying? They had 258k+ people watching The International. There were 130k watching an EULCS quarterfinal today. And those are just a couple of streams of the thousands that are online at any given time. Not to mention the popular streamers who have 10 of thousands of subs who pay $5+ a month which Twitch gets part of. Twitch is most definitely not "dying."

People pay $5+/mo to watch gamer streams? That can't be right.

Edit: Found an example, https://www.twitch.tv/products/leagueofgeeks/ticket

$5/mo for some random features and no ads, with "limited exceptions", so not actually ad-free. What are you paying for?

Re: Twitch is acquiring popular video game community and software maker Curse

#48
post #37

Twitch is dying? They had 258k+ people watching The International. There were 130k watching an EULCS quarterfinal today. And those are just a couple of streams of the thousands that are online at any given time. Not to mention the popular streamers who have 10 of thousands of subs who pay $5+ a month which Twitch gets part of. Twitch is most definitely not "dying."

People pay $5+/mo to watch gamer streams? That can't be right. Edit: Found an example, https://www.twitch.tv/products/leagueofgeeks/ticket $5/mo for some random features and no ads, with "limited exceptions", so not actually ad-free. What are you paying for?

There are streamers that have people who have subbed at $4.99 a month for 12+ months, upwards of some I've seen at 30+ months. Every 12 months is called a twitchaversery.

Re: Twitch is acquiring popular video game community and software maker Curse

#49
post #37

Twitch is dying? They had 258k+ people watching The International. There were 130k watching an EULCS quarterfinal today. And those are just a couple of streams of the thousands that are online at any given time. Not to mention the popular streamers who have 10 of thousands of subs who pay $5+ a month which Twitch gets part of. Twitch is most definitely not "dying."

People pay $5+/mo to watch gamer streams? That can't be right. Edit: Found an example, https://www.twitch.tv/products/leagueofgeeks/ticket $5/mo for some random features and no ads, with "limited exceptions", so not actually ad-free. What are you paying for?

They don't pay to watch, they pay to support the streamer.

Most streamers have subscriber/donation/cheer notifications appear on-screen in some way. Making partner on Twitch (which enables subscriptions) requires the streamer to have a consistent number of viewers each time they stream, and they must stream fairly often.

It's not uncommon to see streamers with a fairly sizeable number of subscribers any given month.

Re: Twitch is acquiring popular video game community and software maker Curse

#50
post #2

Curse is terrible. It's like the (current) Sourceforge of gaming sites. I seriously don't know why Twitch/Amazon would consider acquiring it.

Curse has tendrils in dozens if not hundreds of niche gaming sites, all with ravenously loyal fans with really high usage rates. When I was a kid I wanted to improve one of their data visualizations so I sent an admin an email about it and they never got back to me :-(. Edit: I really hope their isn't a consolidation of gaming communities like Twitch is trying to do because it's only going to pander to the lowest com…

With Microsoft buying Beam and Google maybe doing more with YouTube streaming, I'd say at least the streaming part of the market doesn't look like it will consolidate further, but rather split up more, away from only Twitch.
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