Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
1–10 of 27 posts
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#2What exactly does this library bring to the table?
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#3I looked at the demos and I still fail to see the point of using this over SDL2. SDL2 is already high performance and uses DirectX / OpenGL underneath. What exactly does this library bring to the table?
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#4I looked at the demos and I still fail to see the point of using this over SDL2. SDL2 is already high performance and uses DirectX / OpenGL underneath. What exactly does this library bring to the table?
Edit: For example, check out this http://dinomage.com/reference/SDL_gpu/group__ShaderInterface...
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#5I looked at the demos and I still fail to see the point of using this over SDL2. SDL2 is already high performance and uses DirectX / OpenGL underneath. What exactly does this library bring to the table?
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#6I looked at the demos and I still fail to see the point of using this over SDL2. SDL2 is already high performance and uses DirectX / OpenGL underneath. What exactly does this library bring to the table?
I think the main feature is being able to easily leverage shaders with a nicer API. Having done a fair bit of SDL over the years, dropping down to pure OpenGL and shaders can be a bit... low-level, which is to be expected. This seems to make that quite a bit nicer? Edit: For example, check out this http://dinomage.com/reference/SDL_gpu/group__ShaderInterface...
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#7Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#8Tell us more.
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#9Finally, bringing (some of) the nice features of SFML to C. SFML, for me, has just the right amount of control over GPU things without having to really know the OpenGL pipeline.
Re: Sdl-gpu: A library for high-performance, modern 2D graphics with SDL
#10Finally, bringing (some of) the nice features of SFML to C. SFML, for me, has just the right amount of control over GPU things without having to really know the OpenGL pipeline.
Any reason to just use SFML over this?