Spaceplan
51–60 of 70 posts
Re: Spaceplan
#52Earlier quoted context omitted.
or even less annoying: var x = 0; while(x < 10000) { x++; kinetigenClick(); kinetigenRelease(); }
Had to save+reset after bumping this up to 100000, but it only took a few seconds and now I have 6 million watts. Dropping my first Tater Tower. Beautiful, elegant cheat.
That is the nicest thing anyone has ever called me.
Re: Spaceplan
#53Re: Spaceplan
#54Love potatoes. And saved the world in 2 hours. (without cheating)
Re: Spaceplan
#55Re: Spaceplan
#56Re: Spaceplan
#57Re: Spaceplan
#58I love it! Found myself doing mental calculations for the most effective thing to buy next, and the next thing I knew I'd written a script to automatically buy it: var clickBestThing = function(){ var things = [...document.querySelectorAll("#manufacture__container > div")].map(function(e){ var res = {e}; [...e.getElementsByTagName("span")].map(function(s){ res[s.id] = +s.innerText.replace(/[^0-9]/g, '') }) if(e.id ==…
Slight modification so it doesn't automatically buys the item but just highlights the best one https://gist.github.com/thexa4/2da63028a1d8007dedbd0ba9432c8...
Re: Spaceplan
#59I might just be tired and dense. But does watts per second make sense here? Shouldn't the accumulated power be in joules (or Watt hours?) and the per second value just be watts?
In our universe, energy would be accumulated (measured in joules or watt-seconds), and each upgrade bought would produce more power (measured in watts or joules per second). But the game might be taking place in an alternate timeline where James Joule and James Watt were switched at birth (also born at the same time).