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Show HN: Generating fantasy maps – an interactive exploration

mewo2.com

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Re: Show HN: Generating fantasy maps – an interactive exploration

#2
Well done, thanks!

BTW, this is a quick way to generate an higher resolution map on the site. Open the developer tools, remove the width from .note (it's the container of the column), inspect the map at the bottom and set the height and width of the canvas to suit your needs. Then click on the Generate button.

Maybe the page could be changed to extract that canvas from the column layout and make it fit the viewport.

Re: Show HN: Generating fantasy maps – an interactive exploration

#7
This belongs to the class of teleological algorithms and is very cool! I appreciate the links to some of the source material the author learned from... and the interactive elements on the page are great. I'd like to do the same for my blog.

Nice work!

Re: Show HN: Generating fantasy maps – an interactive exploration

#10
post #9
post #3

This is really cool. I'm going to bookmark this and look in to it more in-depth. I've always wondered about how to generate maps for a game. Good job.

reddit.com/r/worldbuilding is an excellent community for such things as well

didn't know about that one, so thanks for the link! There's also a pcg subreddit, which might be of interest:

https://www.reddit.com/r/proceduralgeneration/

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