If you haven't been paying much attention to the drama, No Man's Sky had been struggling to contain fears that it wouldn't live up to the hype. Then last week someone managed to score an erroneously sold copy for $2000 [1] and livestreamed his completion of the game. His impressions seemed to throw cold water on NMS's promises, but this patch makes so many additions that it sounds like a totally different game. Prett…
No Man's Sky: Update 1.03
81–88 of 88 posts
Re: No Man's Sky: Update 1.03
#82Earlier quoted context omitted.
Sure. But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort.
> But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort. I've no problem paying for Linux games. At one point I spent quite a bit on Humble Bundles (before they got boring), and I always paid twice what the averages for Windo…
If you want to support Linux as a platform, I recommend you donate at higher e.g. $50 or $100 tiers to Kickstarter projects that have Linux stretch goals and be vocal about your donation.
Paying 5% of the sale price years after the game has come out doesn't strike me like fruitful.
Re: No Man's Sky: Update 1.03
#83Earlier quoted context omitted.
Lol, Have a look at what Monkey Squad is doing with Kerbal Space Program. They added many game-altering and save-breaking "features", even migrated to a new version of unity, post-1.0 release. The days of distinctions between alpha, beta and release are gone. Developers are free to release most anything they want under whatever banner they choose.
This is what makes it a great age of gaming. All those one and done games are gathering electronic dust on my Steam shelf, yet Minecraft, Factorio, Starbound, Warframe, Space Engineers, 7 Days to Die, etc (all of those perma-early access games, pretty much) are racking up hundreds of hours over the year I mean, Factorio with bob's mods can keep you going for a month
Re: No Man's Sky: Update 1.03
#84Re: No Man's Sky: Update 1.03
#85Earlier quoted context omitted.
> Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig? Because I don't want to pay Microsoft. Because I don't want Microsoft to collect my data. Because I care about my freedom. What better reason is there?
Sure. But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort.
Many Linux users do. Especially with backing crowdfunded games which pledge Linux support.
Re: No Man's Sky: Update 1.03
#86I tired to reach developers with question whether they plan Linux release or not, but got no response. So not really looking forward to it. Everspace on the other hand looks quite promising: https://www.youtube.com/watch?v=7HvpLe-2ijk
Thanks for mentioning Everspace - I hadn't heard of it before. I'm looking forward to giving it a try when they release the Linux version.
Re: No Man's Sky: Update 1.03
#87Earlier quoted context omitted.
> I never understood why people on Linux always fight to have games on the platform. Because it is important to challenge monopolies least they abuse their position of power. With DirectX, XNA etc., Microsoft pretty much holds the monopoly as the PC gaming OS. Microsoft has made bold moves against individual freedom and privacy in Windows 10, and I'm sure more will follow. And what better platform to compete against…
"XNA" XNA is deprecated: http://www.gamasutra.com/view/news/185894/Its_official_XNA_i... I find it hard to believe gaming capability would be a major motivator in the PC market. They're more of an item in the PC enthusiast segment - which is not the majority of the market. If one looks at what sort of hardware is sold in systems - the majority is not really well equipped for high end gaming[0][1]. Therefore I conclud…
One of the most frequently cited reasons I hear about for why home users and enthusiasts are not using Linux is availability of games. It's true that this does not speak of the entire market, but it's not an insignificant part. It is also a market segment that is more realistic to dislodge than, e.g. corporate use.
> the majority is not really well equipped for high end gaming[0][1].
But "gaming" != "high-end gaming"...