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No Man's Sky: Update 1.03

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Re: No Man's Sky: Update 1.03

#71
post #62
post #52

Earlier quoted context omitted.

> Yes, there is MESA - so if software rendering suffices one can use more open options. Mesa has hardware accelerated implementation of OpenGL. You don't need "big org" to do it. But it surely helps if they put resources into that work. > of which Microsoft is one, and not worse as the others ( It's worse than many others because their goal is not to improve the graphics stack, but to lock everyone into using MS syst…

>> Yes, there is MESA - so if software rendering suffices one can use more open options. >Mesa has hardware accelerated implementation of OpenGL. You don't need "big org" to do it. But it surely helps if they put resources into that work. The hardware specific driver is the more laborious thing to get correct. Well, OpenGL as well, but the driver is what I was after, not the specific API on top of it, and if the driv…

> I would claim MS has driven innovation

Not really, especially recently. They were pretty slow (because OpenGL was even slower to evolve), and only woke up when AMD voiced their interest to open up Mantle (which became Vulkan). So AMD were the main innovator in the recent times, when graphics APIs are concerned.

Re: No Man's Sky: Update 1.03

#72
post #42
post #4

Earlier quoted context omitted.

I never understood why people on Linux always fight to have games on the platform. From the dev perspective, Linux is probably a sub 5% market share so it's never worth the effort compared to releasing new features/content. Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig?

> Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig? Because I don't want to pay Microsoft. Because I don't want Microsoft to collect my data. Because I care about my freedom. What better reason is there?

Sure.

But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort.

Re: No Man's Sky: Update 1.03

#73
post #29
post #8

Earlier quoted context omitted.

a) A few years ago it was a sub 1% market share and no games bothered. Now it's a sub 5% (disclaimer: I'm making these numbers up) and i'd say approx 50% of indie games and 10% of AAA bother. We fight because we're slowly winning. b) A dual boot setup is awfully annoying. I keep a ton of things open in a "i'm in the middle of this" state, and shutting everything down/losing that state in order to reboot is a massive…

I completely feel you on b. I always have a set of various folders opened and even with shortcuts it's a pain in the ass to reopen them all (because what's open depends on what I'm doing).

It didn't have to be this way. Linux and UNIX desktop environments used to excel at session management and restoration, but if you can even find the option anymore in your desktop environment of choice, it rarely keeps all of the state from all of the apps you would want.

Re: No Man's Sky: Update 1.03

#74
post #69
post #63

Earlier quoted context omitted.

If they would actively block good Vulkan implementations on Windows - yes, that would be a dick move. Is that the situation, though?

They actively block it on Xbox.

Ok, fair enough. Although I don't see the benefit of opening multiple graphics API:s on a closed hardware platform that is the Xbox console.

Re: No Man's Sky: Update 1.03

#75
post #4

Earlier quoted context omitted.

I never understood why people on Linux always fight to have games on the platform. From the dev perspective, Linux is probably a sub 5% market share so it's never worth the effort compared to releasing new features/content. Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig?

> I never understood why people on Linux always fight to have games on the platform. Because it is important to challenge monopolies least they abuse their position of power. With DirectX, XNA etc., Microsoft pretty much holds the monopoly as the PC gaming OS. Microsoft has made bold moves against individual freedom and privacy in Windows 10, and I'm sure more will follow. And what better platform to compete against…

"XNA"

XNA is deprecated: http://www.gamasutra.com/view/news/185894/Its_official_XNA_i...

I find it hard to believe gaming capability would be a major motivator in the PC market. They're more of an item in the PC enthusiast segment - which is not the majority of the market.

If one looks at what sort of hardware is sold in systems - the majority is not really well equipped for high end gaming[0][1].

Therefore I conclude in the general PC market does not hold games that important.

My view of the hardware spec of the average desktop or laptop GPU is anecdotal but I would guess it's fair to say they are sub NVidia's 960M in performance (which I have on my years old 'gaming' laptop and which is kinda slow).

If someone has better statistics I'm all ears!

[0] http://www.statista.com/statistics/272595/global-shipments-f...

[1] http://www.kitguru.net/components/graphic-cards/anton-shilov...

Re: No Man's Sky: Update 1.03

#76

Earlier quoted context omitted.

I've read lots of comments from people bewildered that Hello Games is continuing to add features and work on bugs after the game has gone gold. Gold is the 1.0 release: they got the game to a state where there were no showstoppers, and now they're continuing to add value to the game, as well as address issues that only become obvious when large numbers of naive users (and their myriad hardware specifications) encount…

Lol, Have a look at what Monkey Squad is doing with Kerbal Space Program. They added many game-altering and save-breaking "features", even migrated to a new version of unity, post-1.0 release. The days of distinctions between alpha, beta and release are gone. Developers are free to release most anything they want under whatever banner they choose.

This is what makes it a great age of gaming. All those one and done games are gathering electronic dust on my Steam shelf, yet Minecraft, Factorio, Starbound, Warframe, Space Engineers, 7 Days to Die, etc (all of those perma-early access games, pretty much) are racking up hundreds of hours over the year I mean, Factorio with bob's mods can keep you going for a month

Re: No Man's Sky: Update 1.03

#77
post #4
post #2

I tired to reach developers with question whether they plan Linux release or not, but got no response. So not really looking forward to it. Everspace on the other hand looks quite promising: https://www.youtube.com/watch?v=7HvpLe-2ijk

I never understood why people on Linux always fight to have games on the platform. From the dev perspective, Linux is probably a sub 5% market share so it's never worth the effort compared to releasing new features/content. Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig?

Maybe people don't want the hassle with dual booting and a $100 Windows license to play games. Instead, they can save $100-$150 more and get 480 or 1060. And thanks to 2500 games on Steam there are plenty of games on Linux now.

And Linux marketshare and number of games are still rising, so it's anything but a losing trend.

Re: No Man's Sky: Update 1.03

#78
post #50
post #36

Earlier quoted context omitted.

Sorry, but you're being naive. Rarely there are standards bodies that aren't controlled by companies and their interests. If they allowed OpenGL to flourish, it would ultimately be controlled by either Nvidia, ATI, PowerVR or someone else in the interest group to suit their hardware. Somebody has to pay the engineers. Look at W3C, if is practically controlled by Google, and they only do what suits their needs, the wa…

MS actively has been trying to negated PC gaming to get consumer to XBox (closed all MS Game Studios, stopped all franchises like Age ofvEmpire and FlightSimulator series (everyone is angry about the Farmville style cheap F2P knockoffs), closed MS Windows Live, stopped DirectXdotNet and XNA, changed completely the direction of DirectX with DX10 and yet again with DX12, and the infamous privacy issues aka telemetry th…

As far as I know, all the antiprivacy bullshit was introduced in Win7 too

Re: No Man's Sky: Update 1.03

#79
post #72
post #42

Earlier quoted context omitted.

> Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig? Because I don't want to pay Microsoft. Because I don't want Microsoft to collect my data. Because I care about my freedom. What better reason is there?

Sure. But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort.

> But then folks like you need to be willing to pay the game developer whatever it costs them to hire an engineering bench to maintain a linux port - ideally with significantly higher profitability than the windows version to make it worth the effort.

I've no problem paying for Linux games. At one point I spent quite a bit on Humble Bundles (before they got boring), and I always paid twice what the averages for Windows & (then) OS X were.

Re: No Man's Sky: Update 1.03

#80
post #13

If you haven't been paying much attention to the drama, No Man's Sky had been struggling to contain fears that it wouldn't live up to the hype. Then last week someone managed to score an erroneously sold copy for $2000 [1] and livestreamed his completion of the game. His impressions seemed to throw cold water on NMS's promises, but this patch makes so many additions that it sounds like a totally different game. Prett…

It should be pointed out the massive hype and over excitement is being generated primarily by fans who are theorizing everything. And they have been since day 1. Some have gone as far as to call this their "end game". It's getting as bad as tv fan theories.
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