Neat variation on LightsOut ( http://chenglou.github.io/react-lights-out/ ). I had some trouble since the rules for which lights toggle are slightly different with this one: Classic lights out only toggles the light you press and the 4 lights in the 4 cardinal directions. I was surprised how baked into my brain that was and how much trouble I had getting my brain to adapt.
Show HN: Chessboardify – Make the grid a chessboard
21–30 of 37 posts
Re: Show HN: Chessboardify – Make the grid a chessboard
#22Earlier quoted context omitted.
Good job! I think it's pretty amazing how good you get in this game once you play it a little more. At first it's simply impossible, but you start to recognize the patterns pretty quickly and you can usually beat the 3x3 ones in less than 10 moves.
You should never have to use more than 9 moves for 3x3. Hitting the same square twice has no net effect, even if the two moves on the same square are separated by other moves.
Re: Show HN: Chessboardify – Make the grid a chessboard
#23Like Lights Out, this game can be solved using Gaussian elimination over Z/2 (integers modulo 2). This means the order of the tiles you press do not matter, and that you can solve the board by forming the desired pattern row by row.
Re: Show HN: Chessboardify – Make the grid a chessboard
#24Like Lights Out, this game can be solved using Gaussian elimination over Z/2 (integers modulo 2). This means the order of the tiles you press do not matter, and that you can solve the board by forming the desired pattern row by row.
This is interesting but I don't really understand because I've tried doing what you're saying. Maybe a side note: I'm very interested in learning algorithms but they are so inaccessible to me.
For this particular game there is probably a more intuitive way to directly solve it.
Re: Show HN: Chessboardify – Make the grid a chessboard
#25Earlier quoted context omitted.
You should never have to use more than 9 moves for 3x3. Hitting the same square twice has no net effect, even if the two moves on the same square are separated by other moves.
You can actually knock that down to 8 moves (maybe less?) as the max required for a solution. You never have to press the middle square, since it flips every square, inverting the board. Inversion doesn't bring you closer to the checkered pattern of the chessboard. (An inverted chessboard... is a chessboard!)
There is a lot of math involved in this game and you can quite quickly note some less obvious rules like this one. Maybe there are some very nontrivial, but interesting things out there. I'm not good enough in combinatorics to tell... :D
Re: Show HN: Chessboardify – Make the grid a chessboard
#26Earlier quoted context omitted.
You should never have to use more than 9 moves for 3x3. Hitting the same square twice has no net effect, even if the two moves on the same square are separated by other moves.
You can actually knock that down to 8 moves (maybe less?) as the max required for a solution. You never have to press the middle square, since it flips every square, inverting the board. Inversion doesn't bring you closer to the checkered pattern of the chessboard. (An inverted chessboard... is a chessboard!)
Re: Show HN: Chessboardify – Make the grid a chessboard
#27Earlier quoted context omitted.
You should never have to use more than 9 moves for 3x3. Hitting the same square twice has no net effect, even if the two moves on the same square are separated by other moves.
You can actually knock that down to 8 moves (maybe less?) as the max required for a solution. You never have to press the middle square, since it flips every square, inverting the board. Inversion doesn't bring you closer to the checkered pattern of the chessboard. (An inverted chessboard... is a chessboard!)
Re: Show HN: Chessboardify – Make the grid a chessboard
#28I'd share i'd via google spreadsheet if I could do it anonymously without creating a throwaway account
(All this in 3x3 grids, with the numbers mod 2)
- 1. Add the current light up state to the desired light state (chessboard)
- 2. Create a grid that's lit up as if from button presses from previous grid (using the game rules)
- 3. Flip the positions of the previous grid across the center. This grid is the grid of buttons to push
No idea how it works though, and it doesn't seem to work in the 4x4 case either
Re: Show HN: Chessboardify – Make the grid a chessboard
#29What are you using Socket.IO for on the page?