Earlier quoted context omitted.
The HTC Vive has this (instantly available full screen pass through of a camera mounted on the headset).
It's not a clear camera though like we were led to believe. Unlike your phone camera, it draws the room in weird wiggles in black and white. It also creates a performance impact so most people prefer to brave without it.
Ask HN: Do you still play with VR actively?
91–100 of 112 posts
Re: Ask HN: Do you still play with VR actively?
#92I've had a vive for three or four months now and still play pretty regularly. I only play games on the vive now (though I only have time for a few hours of gaming a week). Even though there's not a lot of content, "regular" video games seem really lame now. I've felt for a long time that the video game industry is stagnant. The big studios come out with the same shooter franchises and sports franchises. Most indie ga…
Re: Ask HN: Do you still play with VR actively?
#93Other immersive games that I would imagine the VR set would work are war simulation games, space simulators, puzzle games, horror games, ... or games with an immersive story or worlds to explore.
Good news regarding the vive and skyrim, by the way; it seems a VR version of skyrim is on the way: http://www.techradar.com/news/gaming/five-things-you-didn-t-....
Re: Ask HN: Do you still play with VR actively?
#94I've had a vive for three or four months now and still play pretty regularly. I only play games on the vive now (though I only have time for a few hours of gaming a week). Even though there's not a lot of content, "regular" video games seem really lame now. I've felt for a long time that the video game industry is stagnant. The big studios come out with the same shooter franchises and sports franchises. Most indie ga…
Fantastic contraption literally was built before now. It's been out since 2008, and was a great game before and after VR.
Re: Ask HN: Do you still play with VR actively?
#95Both Oculus and Vive have been shelved after 1-2 weeks of use. Played some of the launch titles, Adrift was amazing, the steam VR workshop was nice, some of the creative stuff was pretty darn cool. But "hardcore" PC gaming on them is just god damn awful once you get pass the "omg it's so fucking cool in in awe" period. They are heavy, comfort levels aren't there, sweat is an issue especially in the summer, they put s…
Most of those problems sound related to early software implementations. E.g. There are ways to "switch to 3rd person views, zoom and pan the camera or detach it" in comfortable ways. The easiest is having a virtual screen (or portal) but not the only one. Some other problems relate to game play versus screen/mouse users, which I think it's sort of missing the point. The sweat problem would be easily resolved with a "…
AR on the other hand might be extremely cool, giving you some additional information in an augmented reality HUD that would give you advantage in a game can be great.
Making VR specific activities that are not traditional games or any seated activity can also work, but my biggest disappointment was to learn just how god awful does VR experience in space/flight sim turned out to be, especially in high paced competitive ones with actual combat. The amount of information you can get from monitors is just considerably greater, you don't need to move your head all the time and you can do more than 1 thing at a time considerably easier and faster than with a VR headset.
The "physical" and "mental" stress that VR induces is also great, I don't get motion sick at all, but not being able to focus your eyes on something other than the game is pretty damn annoying, having to use your head all the time makes your neck hurt after a while even if you are in great shape (not as bad for walking games, but seated FPS/Sim are torture if you play at any comparable lengths to your normal gaming sessions).
Also not being able to turn around and speak to my GF while playing, alt tab to check something, play around with discord or some other voip app and many other things make is just a bitch, even simple things as eating a snack or drinking something becomes a chore.
We used to be able to just sit on a couch or a nice chair and play in any position we want while pretending to be a potato for the few hours a week we have to play.
I don't mind playing VR in very specific scenarios for As far as performance goes,I don't have any issues NVIDIA has had support for VR-SLI for a while now, and even 1 single Titan X (Maxwell) has been able to drive any game without any reprojection (Tho in Raw Data the 2nd one does come in handy i think). AMD cards do suffer from major reprojection issues and they tend to run the games at 45fps + repro/timewarp which causes major issues and artifacts maybe with more LiquidVR titles AMD performance would improve but atm the R9 Fury X owners I know with a VR headset are well furious and quite a few of them are raging (both punts intended "Radeon Rage9" and "Fury" ;)).
Re: Ask HN: Do you still play with VR actively?
#96Personally I'd strongly draw a line between sitting-down VR and room-scale walking around and interacting with hands VR. The first one I liked but never really grabbed me. The second... well, see above re "changed careers".
One of the issues VR does have right now is that the audience is small - particularly for room-scale. As a result, the games tend mostly to be quite limited in scope.
There are very few narrative, long-form experiences out there. (My game, Left-Hand Path, is one of the few conventional narrative experiences in an RPG form for the Vive). Most games are arcadey, often wave shooters or similar.
But as time goes by longer games are getting released. This month's actually been pretty amazing for Vive games, with Brookhaven Experiment and Raw Data, both bigger, more polished experiences.
IMO, the future's bright.
(People have gotten annoyed in the past when I didn't link Left-Hand Path in comments like this, so here's a link for anyone curious - http://store.steampowered.com/app/488760 . It's a heavily Dark Souls influenced RPG where you cast spells by drawing symbols in the air.)
Re: Ask HN: Do you still play with VR actively?
#97Earlier quoted context omitted.
Most of those problems sound related to early software implementations. E.g. There are ways to "switch to 3rd person views, zoom and pan the camera or detach it" in comfortable ways. The easiest is having a virtual screen (or portal) but not the only one. Some other problems relate to game play versus screen/mouse users, which I think it's sort of missing the point. The sweat problem would be easily resolved with a "…
Could be, but still playing traditional games like FPS, Sims, etc on VR isn't going to take hold. If there is one thing I've learned from playing ED, EVE:Valk, and StarCitizen on both the Rift and the VIVE is that I AM NOT AN OWL. AR on the other hand might be extremely cool, giving you some additional information in an augmented reality HUD that would give you advantage in a game can be great. Making VR specific act…
Re: Ask HN: Do you still play with VR actively?
#98Earlier quoted context omitted.
Could be, but still playing traditional games like FPS, Sims, etc on VR isn't going to take hold. If there is one thing I've learned from playing ED, EVE:Valk, and StarCitizen on both the Rift and the VIVE is that I AM NOT AN OWL. AR on the other hand might be extremely cool, giving you some additional information in an augmented reality HUD that would give you advantage in a game can be great. Making VR specific act…
Thanks for this instructive (and funny) feedback, it seems that quite a few of your problems are solvable: -a Sony like 'crown' design should induce less sweat. -a "webcam" included in the helmet (like the Vive has) should solve the talking with the GF and eating issue, no?
AR solves this, it can enrich any activity and any display type, even the o natural walk in the park. Make an AR version of sonic the hedgehog so people can run through coins and jump through hoops. Heck give it a couple of years and Nike would probably come out with shoes with haptic feedback so you can turn any green field into a soccer stadium and play FIFA 2034 Ultimate Freedom Edition and even feel the "kick of the ball" as you kick through the pixels.
But as far VR goes from what I've seen so far "weeeeeeee I'm a fighter pilot" turns too quickly into "meh cosplaying as a fighter pilot is hard work....". Don't get me wrong VR can be tons of fun but given the choice between a monitor spanning cockpit setup for racing/sim games and VR i would take the cockpit without even thinking about it for a second.
So for myself personally I put the VR with my Wii and take out mostly to check the "awesome new VR title" and for parties and friends and as far as gaming goes i prefer my natural habitat: http://scontent.cdninstagram.com/t51.2885-15/s480x480/e35/13...
Re: Ask HN: Do you still play with VR actively?
#99Earlier quoted context omitted.
Assuming you're supporting iOS and Android (which, by now, I'd hope to God you are, if you want any sales...) - you can use a Google Cardboard headset along with the Unity SDK for a total of $4 if you've already got an iPhone/Android handset.
Can Google Cardboard do controllers?
https://www.reddit.com/r/GoogleCardboard/comments/2r84ug/wha...
Re: Ask HN: Do you still play with VR actively?
#100Earlier quoted context omitted.
Most of those problems sound related to early software implementations. E.g. There are ways to "switch to 3rd person views, zoom and pan the camera or detach it" in comfortable ways. The easiest is having a virtual screen (or portal) but not the only one. Some other problems relate to game play versus screen/mouse users, which I think it's sort of missing the point. The sweat problem would be easily resolved with a "…
Could be, but still playing traditional games like FPS, Sims, etc on VR isn't going to take hold. If there is one thing I've learned from playing ED, EVE:Valk, and StarCitizen on both the Rift and the VIVE is that I AM NOT AN OWL. AR on the other hand might be extremely cool, giving you some additional information in an augmented reality HUD that would give you advantage in a game can be great. Making VR specific act…
I find turning your neck in E:D an advantage: being able to look up (and down in some ships).
[0] https://github.com/Hotrian/OpenVRDesktopDisplayPortal/releas...