Edit: Oculus CV1
Ask HN: Do you still play with VR actively?
11–20 of 112 posts
Re: Ask HN: Do you still play with VR actively?
#12Re: Ask HN: Do you still play with VR actively?
#13Since I'm developing a new game, I will be porting it to VR at some point. Right now I don't have the equipment.
Re: Ask HN: Do you still play with VR actively?
#14One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate in using mine.
Re: Ask HN: Do you still play with VR actively?
#15I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.
Re: Ask HN: Do you still play with VR actively?
#16Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…
Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).
Re: Ask HN: Do you still play with VR actively?
#17I could gush about Raw Data for quite some time, but its really the first VR game to feel like a AAA title and the swordplay is very rewarding.
SteamVR gets updated almost monthly as well and gives much needed fixes and performance enhancements. The Vive is much more user friendly now and the latest batch of video drivers seem to be helping VR performance as well. I did see the Poolnation and Raw Data devs have implemented Nvidia's mult-res shaders which give fairly impressive performance increases.
Now I'm waiting on the full Budget Cuts game and EVE: Valkyrie to get released for the Vive. Its incredible how much content there is right now. That said, its not much considering all the non-VR games on Steam, but its enough for an adult with a FT job or family to be unable to keep up.
Re: Ask HN: Do you still play with VR actively?
#18Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…
> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).
Re: Ask HN: Do you still play with VR actively?
#19Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…
> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).
[ktne]: https://store.steampowered.com/app/341800/
Re: Ask HN: Do you still play with VR actively?
#20Earlier quoted context omitted.
> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).
I mean, in-person. The internet, online, potential for VR is huge. But strapping on a VR headset when someone else is in the room with you is just awkward.