HTC vive and oculus owners, are you still actively playing VR after few months, or you put it on the shelf?
Ask HN: Do you still play with VR actively?
1–10 of 112 posts
Re: Ask HN: Do you still play with VR actively?
#2Re: Ask HN: Do you still play with VR actively?
#3Motion controllers may have changed that. I can't really describe why the excitement wore off for me. I'm still optimistic and will end up purchasing current gen once the price comes down or simply wait for the next iteration.
Re: Ask HN: Do you still play with VR actively?
#4Re: Ask HN: Do you still play with VR actively?
#5Upgrades to tiltbrush are a big deal; a good sculpting tool would be greatly appreciated. Budget Cuts updates also. Easier unity setups to make their own environments would be rad, or that racket-based setup carmack demoed a year ago. They would LOVE that.
I think if you can wait another 18 months you could get a v2 headset with a much larger stable of content, but there's lots to do right now, the experiences are just more bite-sized. If you aren't going to code with it and aren't a highly avid gamer it's possible you'll run out of interesting experiences in a few months.
Re: Ask HN: Do you still play with VR actively?
#6Re: Ask HN: Do you still play with VR actively?
#7It's still a good time and the novelty isn't completely worn off...games like Chamber 19 (Xortex from The Lab) or Fantastic Contraption are a lot fun once I get myself to turn it on. But I haven't played a really compelling game--I'm hoping Budget Cuts is as good as it looks.
The wow factor is huge the first few times. The VR immersion really works. I just haven't found a game yet that combines that Wow with game mechanics I want to keep playing for more than the novelty of it.