Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
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Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#2[1]: https://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#3I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#4I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…
Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#5Earlier quoted context omitted.
Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.
Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#6I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…
Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#7Earlier quoted context omitted.
Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.
What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#8Earlier quoted context omitted.
Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.
What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?
Developers' efficiency. But MS understanding of "gain" is a crooked one. They want to prevent developers from releasing anything for the competition, so they use tools to make it harder (lock-in tactic). Or if they can't prevent it, they want to tax it (i.e. to make it more expensive). It is clearly crooked.
And I don't mean just to make Vulkan better. I mean MS starting supporting it instead of DX12. Same AMD can produce Vulkan support for them for Xbox quite easily.
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#9I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…
Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.
[0]:http://arstechnica.com/gaming/2012/07/steams-newell-windows-... [1]:http://arstechnica.com/gaming/2016/03/tim-sweeney-to-microso...
Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform
#10I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…