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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

forums.unrealengine.com

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Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#2
I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan.

[1]: https://en.wikipedia.org/wiki/Embrace,_extend_and_extinguish

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#3
post #2

I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#4
post #2

I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#5
post #4

Earlier quoted context omitted.

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.

What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#6
post #2

I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

If it quacks like a duck.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#7
post #5
post #4

Earlier quoted context omitted.

Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.

What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?

[deleted]

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#8
post #5
post #4

Earlier quoted context omitted.

Possibly they don't mean anything evil here, but as I said, MS aren't free of lock-in nastiness yet. Otherwise they would have joined the Vulkan working group already. They simply didn't earn trust in that area.

What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?

> What could Microsoft gain by helping make Vulkan better?

Developers' efficiency. But MS understanding of "gain" is a crooked one. They want to prevent developers from releasing anything for the competition, so they use tools to make it harder (lock-in tactic). Or if they can't prevent it, they want to tax it (i.e. to make it more expensive). It is clearly crooked.

And I don't mean just to make Vulkan better. I mean MS starting supporting it instead of DX12. Same AMD can produce Vulkan support for them for Xbox quite easily.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#9
post #2

I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…

Every single Microsoft-related news item does not require mention of a 20-year-old business strategy from before the Internet era.

Actually, this may be a valid concern. It does look like Microsoft is trying harder and harder to lock down PC gaming. See Gabe's [0] and Tim Sweeney's [1] complaints.

[0]:http://arstechnica.com/gaming/2012/07/steams-newell-windows-... [1]:http://arstechnica.com/gaming/2016/03/tim-sweeney-to-microso...

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#10
post #2

I hope it's not an EEE move[1]? MS aren't new to such things. I.e. make Unreal Engine work with certain things only on UWP platforms, putting everything else at a disadvantage. I don't have much trust in good intentions of MS when gaming and 3D graphics are concerned, given how they are dead bent on lock-in with DX12, while the industry is collaborating on Vulkan. [1]: https://en.wikipedia.org/wiki/Embrace,_extend_an…

It would be EEE if they, for example, ported DirectX to Linux. But here they're just ported other product to run on their "a-la Android for desktop" system. Possibly evil but not exactly EEE.
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