[0] is a great video from the early days of LOGO, and he's pushing notions of programming for all that felt new and revolutionary in the 2000s.
Mindstorms [1] is a great book if you're interested in his ideas about learning.
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[0] is a great video from the early days of LOGO, and he's pushing notions of programming for all that felt new and revolutionary in the 2000s.
Mindstorms [1] is a great book if you're interested in his ideas about learning.
Thanks Dr. Papert!
There's little risk that Papert's ideas will fail to last—they are already embedded in so much of how we think about programming—but reading that book helps to emphasize just how far we are away from the ideas he was able to see just by talking with people about how they learn.
Truly, truly inspirational man. I'm sad he's now gone.
RIP, Seymour Papert. Scratch is the spiritual successor to Logo. As Scratch becomes more and more popular, it has been sad to say that there is a tension between the spirit of Scratch and commercialization. Scratch is all about exploration and making mistakes and experiential learning. However, there is a deluge of companies who are trying to create curriculums for Scratch that fit into the traditional School lesson…
I like scratch, but it seems so Bubble Gum. Logo on an Apple II had a beautiful austerity to it.
RIP, Seymour Papert. Scratch is the spiritual successor to Logo. As Scratch becomes more and more popular, it has been sad to say that there is a tension between the spirit of Scratch and commercialization. Scratch is all about exploration and making mistakes and experiential learning. However, there is a deluge of companies who are trying to create curriculums for Scratch that fit into the traditional School lesson…
As examples, the blockly [0] library makes it easier for devs to build blocks-based programming interfaces for a lot of systems. It's been used in App Inventor for building android apps [1], by some of the Code.org (and other) tutorials for hour of code, and excitingly there are some moves to build lego mindstorms programming environments in blockly too ([2] as well as a blog post from google that I can't find right now, ironically, stating they were working with lego on an official one)
There's also snap [3], which started as a project at UCBerkeley to allow scratch users to build their own blocks (e.g., define functions, which was impossible in early versions of scratch), and is, excitingly, written in regular javascript rather than flash (scratch is still a flash app for the most part). There's some legacy notions in snap that make it not the easiest to use (it's all done on canvas elements, and some interface gestures don't work as well as their blockly counterparts, since blockly uses divs and css for blocks), but it's still great and free and open (and works on more devices).
I'm sure there's other stuff out there I'm missing, including classic stuff (like the Boxer programming environment, of which I'm a huge fan), but Papert's legacy measured by the work and people has inspired directly and indirectly is enormous.
0: https://developers.google.com/blockly/
1: http://appinventor.mit.edu/explore/index-2.html
https://www.amazon.com/Mindstorms-Children-Computers-Powerfu...
https://www.amazon.com/Childrens-Machine-Rethinking-School-C...
https://en.wikipedia.org/wiki/University_Laboratory_High_Sch...
He was a very, very warm person that clearly loved children. I remember him juggling oranges (or balls?).
I wanted to work with Papert and implemented LOGO with graphics on the university's computers when I was 16 using an instruction manual from Bolt, Beranek and Newman (now BBN Tech). I still remember showing it to him.
Papert work is also present in most educational/programming toys we see today - Scratch, Kibo http://kinderlabrobotics.com/kibo/, LittleBits, LEGO Mindstorms all owe their roots to Paperts ideas.
Although the target audience differs a bit, Papert's work was the philosophical bedrock for the work we're doing. In fact, when the company was founded, it was agreed upon that it'd be best for all employees to read Mindstorms: Children, Computers, And Powerful Ideas. If you haven't read this book, and you are even the slightest bit interested in education and how we construct mental models, it's definitely worth the read.
I only hope he would have approved of what we've tried to build!
RIP, Seymour Papert.