Gimp 2.8 frustrated me: I could no longer open a .png, edit it and easily resave it back to .png. The Gimp developers knew better and made the UI strongly favor saving as .xcf, which makes sense in some use-cases, but not mine. I found this fix, which made quick uses of GIMP less painful for me: http://shallowsky.com/software/gimp-save/ I'm assuming the new save behavior persists in Gimp 2.9.x, but I don't know.
> less painful for me I realize that this is common UX jargon, but is it literally "painful" to click "File->Export" rather than "File->Save"? I frequently hear front-end developer peers arguing that it's "painful" to read 10 or 20 lines of XML. Back-end peers retort that it's more "painful" to look at large complex structures in JSON. There's a hundred other cases in which this comes up. Are people really walking ar…
GIMP 2.9.4 and our vision for the future
61–70 of 98 posts
Re: GIMP 2.9.4 and our vision for the future
#62Earlier quoted context omitted.
It's the same amount of clicking, just that 'save' and 'export' do different things.
No it's not the same amount of clicking. From Gimp 2.7 to 2.8 something that used to be ctrl-s and close window went to ctrl-shift-e, and answering four dialog boxes before getting the image saved and the window closed. Around the time Gimp 2.8 came out, I wanted to edit and save around 50 images (in away that wasn't easy to automate). That (without the plugin that gives the old behavior) would be 200 dialog boxes to…
Re: GIMP 2.9.4 and our vision for the future
#63Still waiting. They need to prioritize 3 things IMHO, and those are 1) GEGL integration - this was claimed to be 80 percent done in 6 weeks (several years ago). Updating core code and libraries should be done quickly, not spread out over years concurrently with other development. 2) Update to GTK3. How can a flagship OSS program still be using a many-years-old GUI toolkit? And finally 3) Wayland support. This will be…
Re: GIMP 2.9.4 and our vision for the future
#64GIMP is a handy tool: I use it for a lot of my image editing needs, for when very basic tools won't do. I rarely need the power of PS, and can't afford it anyway (although I do miss that magnetic lasso: GIMP's magic scissors don't quite have a good enough algorithm). All of this talk about the future is exciting. However, yes, GIMP is quite rarely an acceptable replacement for PS, and I find this unlikely to change a…
GIMP's new (though not actually young) engine - GEGL, contains ffmpeg frame sources and sinks, provides a good abstraction for creating interfaces better than GAP for animation or video editing - see https://www.youtube.com/watch?v=GJJPgLGrSgc for an example of a video that has been edited and encoded using GEGL this year.
Re: GIMP 2.9.4 and our vision for the future
#65Earlier quoted context omitted.
>> I realize that this is common UX jargon, but is it literally "painful" to click "File->Export" rather than "File->Save"? One can also make that statement to the person who decided the default save format should be different from the one the user opened. IMHO most people want to save in the format they started with and if they want to change it, something other than "save" is warranted.
This isn't just a problem with Gimp. It's a problem with Photoshop and basically every discipline where there's a bunch of file formats that have varying levels of support for features. "Open" would then more correctly called "Import" for most file formats. If you want Open and Save to work with all file formats, you'd then need to restrict the UI to operations that work with the file format you have open. Otherwise,…
I understand your points, but it doesn't mean that there aren't pragmatic UX choices to be made here.
Re: GIMP 2.9.4 and our vision for the future
#66GIMP is an icon of open-source software, but do any professional designers use it full-time over Photoshop? Compare with Sketch, which has taken scores of users from Illustrator.
I also deal with large format printers. These are built in the thousands or tens of thousands and don't get the software love that they would if produced on a larger scale. RIP's tend to be finicky and are designed to play nice with the adobe suite, so most stick with those tools.
Re: GIMP 2.9.4 and our vision for the future
#67Gimp 2.8 frustrated me: I could no longer open a .png, edit it and easily resave it back to .png. The Gimp developers knew better and made the UI strongly favor saving as .xcf, which makes sense in some use-cases, but not mine. I found this fix, which made quick uses of GIMP less painful for me: http://shallowsky.com/software/gimp-save/ I'm assuming the new save behavior persists in Gimp 2.9.x, but I don't know.
> less painful for me I realize that this is common UX jargon, but is it literally "painful" to click "File->Export" rather than "File->Save"? I frequently hear front-end developer peers arguing that it's "painful" to read 10 or 20 lines of XML. Back-end peers retort that it's more "painful" to look at large complex structures in JSON. There's a hundred other cases in which this comes up. Are people really walking ar…
it's literally painful to listen to these ladies whine about being morons.
you're all idiots.
Re: GIMP 2.9.4 and our vision for the future
#68Earlier quoted context omitted.
GIMP's new (though not actually young) engine - GEGL, contains ffmpeg frame sources and sinks, provides a good abstraction for creating interfaces better than GAP for animation or video editing - see https://www.youtube.com/watch?v=GJJPgLGrSgc for an example of a video that has been edited and encoded using GEGL this year.
Well, yeah, but why would I write a new interface, when Synfig is already there and, to some extent, comparable to Flash?
As mentioned in the linked article of this story - having an eco system of applications using GEGL would benefit both these applications and GIMP - since they would be sharing image processing operations and plugins.
Re: GIMP 2.9.4 and our vision for the future
#69Earlier quoted context omitted.
Well, yeah, but why would I write a new interface, when Synfig is already there and, to some extent, comparable to Flash?
Synfig focuses on more cartoon based vector animation. What GEGL provides good foundations for doing is video editing/compositing with keyframed properties for filters. As mentioned in the linked article of this story - having an eco system of applications using GEGL would benefit both these applications and GIMP - since they would be sharing image processing operations and plugins.
Re: GIMP 2.9.4 and our vision for the future
#70Gimp 2.8 frustrated me: I could no longer open a .png, edit it and easily resave it back to .png. The Gimp developers knew better and made the UI strongly favor saving as .xcf, which makes sense in some use-cases, but not mine. I found this fix, which made quick uses of GIMP less painful for me: http://shallowsky.com/software/gimp-save/ I'm assuming the new save behavior persists in Gimp 2.9.x, but I don't know.
> less painful for me I realize that this is common UX jargon, but is it literally "painful" to click "File->Export" rather than "File->Save"? I frequently hear front-end developer peers arguing that it's "painful" to read 10 or 20 lines of XML. Back-end peers retort that it's more "painful" to look at large complex structures in JSON. There's a hundred other cases in which this comes up. Are people really walking ar…