Opera 10.51 on Windows XP minimum fps: HTML 23 Canvas 25 SVG 13 Flash 50 No contest here :-/
"HTML5" versus Flash: Animation Benchmarking
21–24 of 24 posts
Re: "HTML5" versus Flash: Animation Benchmarking
#22I took a look at his Javascript code, in the "HTML" example, and it was far from as well written as it could be - I could easily do the same effect with a whole lot better framerate. I am not sure how fair a test this is.
Would you like to go into specifics and teach us something?
Play with this a bit: http://pastebin.com/wauSARbt
1000 plots, averages to 35 fps on my 2.25ghz Macbook on Safari 4.0.3, and this requires more computational power per object plotted than a smart version of the "bouncing balls" effect he tries to do.
Re: "HTML5" versus Flash: Animation Benchmarking
#23As the comments show, different systems will have different performance benchmarks. Maximizing performance on your dev system doesn't guarantee performance for your users. A full test suite of all platforms and browsers and Flash versions, while possible, seems like a burdensome undertaking for most folk.
I'd spend a lot more time maximizing the performance of my underlying code than benchmarking which platform can edge out the other. If you NEED that edge, you can be sure that some systems out there won't cut it.
Re: "HTML5" versus Flash: Animation Benchmarking
#24It's a pity he didn't throw Silverlight into the mix, it would make an even cooler benchmark.