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Valve – Handbook for New Employees (2012) [pdf]

valvesoftware.com

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Re: Valve – Handbook for New Employees (2012) [pdf]

#201

Earlier quoted context omitted.

You don't mention Portal 2, Dota 2, CS:GO, all the TF2 updates, Source 2, all the advancements to Steam, the Steam Controller, Steam Link, the Vive, the Lab VR demos. Sure the Battlefield team has made Frostbite which is shinier than Source. Did they also make their own store, gamepad, and VR headset?

> the Lab VR demos Wii minigames in VR are still just Wii minigames, whole thing feels like something I'd expect from a hackday from a company as supposedly prolific as valve. Got a strong feeling the talent is long gone.

> Insults 1 thing from list of 10. Ignores other 9 things.

Re: Valve – Handbook for New Employees (2012) [pdf]

#202

So Valve is definitely idealized by people outside (and inside) the game industry, but definitely much less so by people who have worked there. The flat structure is sort of a pipe dream that leaves nobody actually in charge of important decisions, while hiding a de facto power structure that certainly exists despite being non-explicit. The company has transitioned to being the company that owns Steam as a platform (…

[deleted]

Re: Valve – Handbook for New Employees (2012) [pdf]

#203

I find the whole "You are a person who spend every waking hour optimizing yourself to become the best YOU you can be"-frame of mind very intimidating. Maybe it's because I'm not american, but even though I like to work with complex issues, I also like a 9-17 job with a decent income, and the ability to go home and relax when I'm not working. And by relax, I don't mean working on side projects, doing volunteer work or…

Do you feel like people should be disallowed from working harder than you to avoid making you feel as if you aren't competing at the highest possible level?

That's not my point. My point is, that if you have to have the "work-all-the-time"-mindset in order to become a succes and get a stable career (specially in IT), then I think it's a problem. At least it seems like an unhealthy culture where people will be out of jobs because someone else is working 80 hours a week.

Re: Valve – Handbook for New Employees (2012) [pdf]

#204
post #120

Earlier quoted context omitted.

My wife and I were just texting about this. We try to make sure we carve out time for them to strategically be bored. Forced to explore, use their imaginations, build a fort, stomp on bugs, make shit up.

oh dear, u have to make sure to 'carve out time' for them to 'strategically be bored'?

What's the problem?
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