How to write a 48-hour game in just 2 years (2013)
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How to write a 48-hour game in just 2 years (2013)
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Re: How to write a 48-hour game in just 2 years (2013)
#2> Don't build an engine instead of a game
Only too true... That's a trap I always fall into. I guess programmers are so hard-wired to abstracting problems they that need solving they end up doing a lot of abstracting and very little solving. (Compulsory xkcd: https://www.xkcd.com/974/)
Re: How to write a 48-hour game in just 2 years (2013)
#3Re: How to write a 48-hour game in just 2 years (2013)
#4That reminds me of http://rampantgames.com/blog/?p=7745:
"In the main engineering room, there was a whoop and cry of success.
Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a television set hooked up to a development box for the Sony Playstation. There, on the screen, against a single-color background, was a black triangle.
“It’s a black triangle,” she said in an amused but sarcastic voice. One of the engine programmers tried to explain, but she shook her head and went back to her office. I could almost hear her thoughts… “We’ve got ten months to deliver two games to Sony, and they are cheering over a black triangle? THAT took them nearly a month to develop"
Re: How to write a 48-hour game in just 2 years (2013)
#5Re: How to write a 48-hour game in just 2 years (2013)
#6Re: How to write a 48-hour game in just 2 years (2013)
#7Thank you for sharing this! > Don't build an engine instead of a game Only too true... That's a trap I always fall into. I guess programmers are so hard-wired to abstracting problems they that need solving they end up doing a lot of abstracting and very little solving. (Compulsory xkcd: https://www.xkcd.com/974/ )
It certainly has its warts, esp when going into full production, but at least in early development it's really good at making sure you're only building what's unique to your game.
Re: How to write a 48-hour game in just 2 years (2013)
#8Haha. About a year ago I went through 6 hours of updates to get a python script to create mouse and keyboard inputs (moving the mousing and typing to interact with gui apps). After that I called it a day and have barely touched the project since.
Re: How to write a 48-hour game in just 2 years (2013)
#9The reason is simple, I believe? Nobody knows how to use it beyond myself.
Even if that isn't the case, I still need to work out a tutorial anyway.
Re: How to write a 48-hour game in just 2 years (2013)
#10Here's a short video of QB1-0's gameplay: https://www.youtube.com/watch?v=JVVnw2b-s1U