Earlier quoted context omitted.
Sweet jesus. Engineers that only produce code and never delete any are like cancer.
I think that is why the weekly number is only 50. It's a net.
Billions of Messages a Day – Yelp's Real-Time Data Pipeline
21–30 of 49 posts
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#22Earlier quoted context omitted.
What do Doom 3 and Yelp have to do with each other?
You'd hope a CRUD app used in "hello world" tutorials ( https://www.fullstackreact.com/articles/react-tutorial-cloni... ) would be simpler than a 3d physics engine.
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#23"In 2011, Yelp had more than a million lines of code in a single monolithic repo" Did I read that correctly, the Yelp product is a MILLION lines of code? For comparison, the Doom 3 source code has 601,000.
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#24I don't understand the following: "Yelp passed 100 million reviews in March 2016. Imagine asking two questions. First, “Can I pull the review information from your service every day?” Now rephrase it, “I want to make more than 1,000 requests per second to your service, every second, forever. Can I do that?” At scale, with more than 86 million objects, these are the same thing." Who is making 1000 requests per second…
I think it's saying that a single iteration over the entire set, would translate to 1000 requests per second for a day (if done naively as one request per object). It's really talking about the N+1 problem.
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#25Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#26100 million reviews/year is only 3 reviews per second on average. Sure, they seem to do more then just that, like voting, comments, etc. But it still seems like something an old school stack could handle on a single large instance. Reading between the lines it seems the problem wasn't scaling, but programmer productivity. Smaller code bases is often easier to work with so I guess they solved that by dividing it up in…
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#27100 million reviews/year is only 3 reviews per second on average. Sure, they seem to do more then just that, like voting, comments, etc. But it still seems like something an old school stack could handle on a single large instance. Reading between the lines it seems the problem wasn't scaling, but programmer productivity. Smaller code bases is often easier to work with so I guess they solved that by dividing it up in…
> 100 million reviews/year is only 3 reviews per second on average
That's writes, I imagine the reads would be a bit higher.Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#28100 million reviews/year is only 3 reviews per second on average. Sure, they seem to do more then just that, like voting, comments, etc. But it still seems like something an old school stack could handle on a single large instance. Reading between the lines it seems the problem wasn't scaling, but programmer productivity. Smaller code bases is often easier to work with so I guess they solved that by dividing it up in…
> 100 million reviews/year is only 3 reviews per second on average That's writes, I imagine the reads would be a bit higher.
Re: Billions of Messages a Day – Yelp's Real-Time Data Pipeline
#29Earlier quoted context omitted.
What do Doom 3 and Yelp have to do with each other?
You'd hope a CRUD app used in "hello world" tutorials ( https://www.fullstackreact.com/articles/react-tutorial-cloni... ) would be simpler than a 3d physics engine.