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Starcraft Html5 project revived on GitHub without all copyrighted materials

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Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#51

Earlier quoted context omitted.

In the world you would like to live in, every product would have over a hundred Chinese knockoffs with the same name, luring patrons away from each other with advertisements featuring big-busted ladies or cute fluffy cartoons, and no one would have any incentive to put effort into making games of sufficient quality that aren't a free-to-play front for milking in-app purchases. For a preview of such a world, see the A…

>For a preview of such a world, see the App Store and Google Play. Yeah, because no one could call that a success. There is definitely widespread agreement among the populous that such things are far too difficult to deal with and that life was better before. /s

Tell me, why make a Grim Fandango or The Room when you can make far more money for far less effort with a Verby Noun or Clash of Things?

Apparently any quality is sufficient to be a success.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#52
post #41
post #7

Technically true, but that name is still trademarked. Considering that this ultimately affects Blizzard's bottom line, I can't see them being nice about this.

I can't find the StarCraft™ name anywhere in their documentation, the project is only referred as SC-js, which does not infringe any trademarks.

Twice in the README

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#54

Earlier quoted context omitted.

>For a preview of such a world, see the App Store and Google Play. Yeah, because no one could call that a success. There is definitely widespread agreement among the populous that such things are far too difficult to deal with and that life was better before. /s

Tell me, why make a Grim Fandango or The Room when you can make far more money for far less effort with a Verby Noun or Clash of Things? Apparently any quality is sufficient to be a success.

That's not the influence of the app store, it's the influence of an influx of marketing staff and investment capital.

Games went from being a niche thing that only people who cared got involved in to a big business, and in the process the priority shifted from "make good games" to "use dodgy tricks and known mental blind spots to manipulate people into paying the maximum possible amount for a product".

The people who actually care about games are being squeezed into indie studios or right out of the business, because they keep saying inconvenient things like "the skins model compromises my vision for the game, I refuse to do it".

To be brutally honest, as a life long gamer I see more merit in starcraft-js than I do in the starcraft II series.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#55
post #2

As a HTML5-developer, how can I best contribute to this Stracraft project? I would recommend changing the project name from Starcraft-Js to something else, to prevent legal problems with the commercial version. I hope this HTML5 game will be as great as https://play.freeciv.org one day

As for contribution, would grab/adapt artwork from open gaming projects, and apply them as necessary to get this actual game working.
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