The Squirrel Programming Language
11–20 of 51 posts
Re: The Squirrel Programming Language
#12Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?
Re: The Squirrel Programming Language
#13Is this about Steam? If not, is this (even) faster than Lua? Is it easier or safer than C? Am I missing something? You better have something seriously good to offer if in your first breath you're pitching yourself alongside the very best of both interpreted and compiled languages.
Re: The Squirrel Programming Language
#14Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?
It's hyper-optimized, small, and can be multithreaded or multiplexed trivially, but that's true of lua as well. The array thing gives it a leg up in speed as well, as does 0-indexing. Finally, its gc algorithm doesn't have cpu bursts (it's not "stop the world"). I don't know of Lua has this feature, but it makes the language ideal for real-time applications. Like games.
Re: The Squirrel Programming Language
#15Re: The Squirrel Programming Language
#16Earlier quoted context omitted.
It's hyper-optimized, small, and can be multithreaded or multiplexed trivially, but that's true of lua as well. The array thing gives it a leg up in speed as well, as does 0-indexing. Finally, its gc algorithm doesn't have cpu bursts (it's not "stop the world"). I don't know of Lua has this feature, but it makes the language ideal for real-time applications. Like games.
Lua can't be multithreaded in any real sense (by "real", I mean "OS threads"). If Squirrel can that's a big advantage.
Re: The Squirrel Programming Language
#17Please could you explain to me, if Squirrel is "similar to Lua, but uses a C like syntax", why I wouldn't want to use C or Lua instead? Is this about Steam? If not, is this (even) faster than Lua? Is it easier or safer than C? Am I missing something? You better have something seriously good to offer if in your first breath you're pitching yourself alongside the very best of both interpreted and compiled languages.
Why you'd use it over Lua, I haven't figured out yet, but I don't use either so I have no basis for comparison.
Re: The Squirrel Programming Language
#18Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?
It's hyper-optimized, small, and can be multithreaded or multiplexed trivially, but that's true of lua as well. The array thing gives it a leg up in speed as well, as does 0-indexing. Finally, its gc algorithm doesn't have cpu bursts (it's not "stop the world"). I don't know of Lua has this feature, but it makes the language ideal for real-time applications. Like games.
Re: The Squirrel Programming Language
#19Official site: http://squirrel-lang.org/ Similar: http://wren.io/index.html
Re: The Squirrel Programming Language
#20Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?
It's hyper-optimized, small, and can be multithreaded or multiplexed trivially, but that's true of lua as well. The array thing gives it a leg up in speed as well, as does 0-indexing. Finally, its gc algorithm doesn't have cpu bursts (it's not "stop the world"). I don't know of Lua has this feature, but it makes the language ideal for real-time applications. Like games.