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Sega Saturn CD Cracked after 20 Years

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Re: Sega Saturn CD Cracked after 20 Years

#121
post #24

One of the YT comments is about how he is not releasing the "ROM dump". Any idea of why he isn't doing this?

From jhl in the forum thread: >I, myself, am not going to release these ROMs. This isn't the first project where I've dumped a commercial object for some other purpose and been asked to share (see: shairport, for one), and after much thought I conclude - now, as then - that it's not the right thing for me to do in any project. There are legal and professional risks which I'm just not comfortable taking. That's not ne…

I'm not a lawyer, but I don't see how "I didn't steal anything; I just broke open the safe and told others how to get the money" would get you of the hook.

Re: Sega Saturn CD Cracked after 20 Years

#122
post #5

I can't wait for him to start selling these! I would buy one in a hot minute. My Saturn is collecting dust and there are so many games I just can't get my hands on for my Saturn, and emulation in my experience hardly works. It's way too weird a machine.

As an Aussie he's going to be subject to the TPPs DMCA-lite restrictions on circumvention devices once it's ratified.

I live in Australia and wrote Heimdall[1], an open-source reverse engineered tool for flashing Samsung phones.

I can assure you, I am not looking forward to the TPP!

[1] https://github.com/Benjamin-Dobell/Heimdall

Re: Sega Saturn CD Cracked after 20 Years

#123
Not to discount this as it's very impressive work. But replacing CD drives with SD/hard drive based solutions is becoming pretty common. For the Dreamcast there is the GDEmu[0], and the Saturn already has the Rhea and Phoebe[1] (basically the same thing, each is for slightly different models of Saturns).

The Playstation also has one, the ps-io[2]. I'm really hoping for someone to step up and do the PC Engine, Neo Geo CD, Sega CD and 3DO.

[0]https://gdemu.wordpress.com/about/

[1]https://gdemu.wordpress.com/installation/rhea-installation/

[2]http://ps-io.com/

Re: Sega Saturn CD Cracked after 20 Years

#124

Earlier quoted context omitted.

As an Aussie he's going to be subject to the TPPs DMCA-lite restrictions on circumvention devices once it's ratified.

I live in Australia and wrote Heimdall[1], an open-source reverse engineered tool for flashing Samsung phones. I can assure you, I am not looking forward to the TPP! [1] https://github.com/Benjamin-Dobell/Heimdall

Thanks for Heimdall. Samsung really don't seem to like developers that much, and Heimdall was a godsend when I had an S3.

Re: Sega Saturn CD Cracked after 20 Years

#125

Earlier quoted context omitted.

I believe they did no such thing(proof would be greatly appreciated). What they did was downsample the audio files and the pvr game textures. To achieve what you claim would more than likely mean game engine modification and without the source code I dont see that happening.

If you search google for their Skies of Arcadia nfo file, you will see this is clearly what they claim. I won't link to it here due to other material hosted on those sites. The trainer injected into the executable also makes this claim (you can view this on pouet.net). I have little reason to doubt their claims given their clear technical skill spanning multiple console generations (Echelon might have only been assoc…

Wonderful. I love things like this. In these days of Steam DB and people scrutinising every byte, it seems like the easter egg / message from the developer has gone by the wayside.

https://tcrf.net/The_Cutting_Room_Floor has a lot of examples of left over / hidden content but nothing as cool as a message left for a particular group.

Re: Sega Saturn CD Cracked after 20 Years

#126

Earlier quoted context omitted.

From jhl in the forum thread: >I, myself, am not going to release these ROMs. This isn't the first project where I've dumped a commercial object for some other purpose and been asked to share (see: shairport, for one), and after much thought I conclude - now, as then - that it's not the right thing for me to do in any project. There are legal and professional risks which I'm just not comfortable taking. That's not ne…

I'm not a lawyer, but I don't see how "I didn't steal anything; I just broke open the safe and told others how to get the money" would get you of the hook.

There's an active hobbyist lockpicking community out there with plenty of instructional videos. One could nefariously apply these skills, doesn't make the video producers liable.

Re: Sega Saturn CD Cracked after 20 Years

#127

Earlier quoted context omitted.

From jhl in the forum thread: >I, myself, am not going to release these ROMs. This isn't the first project where I've dumped a commercial object for some other purpose and been asked to share (see: shairport, for one), and after much thought I conclude - now, as then - that it's not the right thing for me to do in any project. There are legal and professional risks which I'm just not comfortable taking. That's not ne…

I'm not a lawyer, but I don't see how "I didn't steal anything; I just broke open the safe and told others how to get the money" would get you of the hook.

Well, it's a good thing you're not a lawyer then!

By analogy, if the original comment had been "I will not give you a copy of the copyrighted harry potter book, but I can teach you how to use a scanner if you'd like, and I'm sure someone else will scan it" would you say that teaching someone to use a scanner is illegal?

It's actually typically legal to make a backup of a copyrighted item you own for personal use if the original is damaged.

He's teaching people to do something that's typically legal, avoiding infringing copyright by redistributing himself, and commenting that it's quite likely others won't be so scrupulous; I don't see how anyone could reasonably fault him.

Re: Sega Saturn CD Cracked after 20 Years

#128
Same project for original Playstation http://ps-io.com/features/ https://www.youtube.com/watch?v=GbWW1VzeRgI . Started in ~2010

Playstation also had a trapdoor Parallel I/O port exposing raw address/data bus, it was meant for network interface, debugging(PSY-Q) and stuff(ActionReplay/GameShark). Great thing about that port is you can hang your own ROM there and console will execute it while booting, no code signing/drm crap.

Afair at the beginning PSIO patched original firmware replacing all CD routines with its own, but later in the project it was discovered a lot of games talked straight to the hardware ignoring SONY requirements for using BIOS routines. This is why current version comes with small board you need to solder inside to reroute chip select signals from the CD controller chip - PSIO emulates that chip completely. You still get data faster than CD due to no seek times. https://www.youtube.com/watch?v=Wc3rOb7Evxc

Original work from 1999 http://web.archive.org/web/19990220052039/http://www.geociti...

Gamecube has IDE-EXI, same thing http://www.gc-forever.com/wiki/index.php?title=Ide-exi

Re: Sega Saturn CD Cracked after 20 Years

#129

Earlier quoted context omitted.

You certainly didnt know the history of Sega or the Dreamcast if you think it died because of piracy. ...with that thinking then the Saturn would of been an ultra success.

I knew a lot of people who owned a Dreamcast and no games. No modchip required, no soldering, broadband penetration on the rise, filesharing was now a thing. I completely understand the Saturn's botched launch and limited number of retail outlets, but the Dreamcast had the best launch of all time up to that point and broke sales records. I'm not convinced piracy is not in fact the cause of the Dreamcast's demise. I r…

No EA Games, when Madden was huge; no DVD player, and the PS2 hype cycle was perfectly timed and had an even better launch. Wikipedia sales numbers for the PS2 and Dreamcast say the PS2 sold 10.6M by March 31, 2001, whereas the Dreamcast was dead by then and only sold 9.13M. Sega also had troubled finances as a result of the Saturn.

Re: Sega Saturn CD Cracked after 20 Years

#130
post #54

Earlier quoted context omitted.

Non Open Source emulators are dead in the water in terms of archiving. 10 years later if the original author is not around anymore, you won't be able to rely on it nor improve on it. I wish all emulator writers understood that. PPSSPP and Dolphin have made great progress BECAUSE they were open.

I would imagine a fair few emulator writers don't much care about maintaining the "backups" fiction, even under the classier name "archiving"

There is zero value from games not being published or sold anymore, so the term archiving is very much appropriate.
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