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Pokémon GO: The Data Behind America’s Latest Obsession

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Re: Pokémon GO: The Data Behind America’s Latest Obsession

#141

Earlier quoted context omitted.

It's already been noted that the application itself doesn't verify the validity of TLS certs, so it's trivial to MITM the connection and there are currently people working to learn the ins and outs of the API.

It verifies certs, it just doesn't pin them. So if you can hack your phone, you can hack it, shocker. Not a security flaw.

And if you can hack your phone, you can disable pinning.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#142

Ignoring the comparison with Twitter for a moment, this shows that Nintendo's mobile strategy has been woefully slow. They've been ignoring a huge market segment to try to shift hardware instead, and this toe in the water shows that a lot of people are interested in playing their games but not necessarily buying their consoles. I'd argue this means their business needs to change dramatically - away from their own har…

Doesn't that depend on if they can make money on this model? This is a 126-year-old business, not a startup that's starving for "eyeballs" to increase their VC valuation. Selling hardware and $60 games could be a better (and more long-term) business than selling in-app "coins". (Or not!) I guess we'll see now.

Correct me if I'm wrong, but Nintendo is not the creator of the Pokemon Go game. Niantic (spelling?) licenses the Pokemon brand from Nintendo.

So in this case the comparison is not between selling in-app coins vs games. It's between licensing IP to the company that sells coins, vs selling games.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#143

Just image if the game was actually good... It's kind of a shame :(

I'm optimistic that the game will continue getting fleshed out; there's no way Niantic isn't going to capitalize on this.

I don't doubt it'll get better, but I also don't expect any major rewriting of the core loops / mechanics, which might invalidate user progress

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#144
post #33

I expect this to go quite a bit like Miitomo. Quick uptake, followed by most of the userbase getting bored and forgetting about it. This game is pretty superficial. There isn't much to do. It unfortunately perpetuates the notion that mobile games cannot have depth or good, lasting gameplay. Last phone game I really enjoyed was Tiny Wings. That was a while ago. Since then, anything I play on my phone has been in an em…

If you are looking for an AR mobile game with more depth maybe you should try Ingress.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#145

Earlier quoted context omitted.

Doesn't that depend on if they can make money on this model? This is a 126-year-old business, not a startup that's starving for "eyeballs" to increase their VC valuation. Selling hardware and $60 games could be a better (and more long-term) business than selling in-app "coins". (Or not!) I guess we'll see now.

Correct me if I'm wrong, but Nintendo is not the creator of the Pokemon Go game. Niantic (spelling?) licenses the Pokemon brand from Nintendo. So in this case the comparison is not between selling in-app coins vs games. It's between licensing IP to the company that sells coins, vs selling games.

Technically Nintendo is not even the full owner of Pokemon, that would be The Pokemon Company [1], which is only partially owned by Nintendo

[1] https://en.wikipedia.org/wiki/The_Pokémon_Company

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#146
post #88

If Google had any sense, they would be throwing a tonne more at this. It may be Ingress with less features and a Pokemon skin but that latter part is exactly the mainstream appeal they need to make AR big. This is their big chance to create a new market. If they sort out the bugginess and roll out decent features in the next couple of months to keep retention, they're onto something big. At near-on midnight on Saturd…

The one thing which is missing (and which made Ingress the amazing game it is) is ingame notification and ingame player activity. Based on the gym activity there are at least 15-20 players in my town but there is just no way of contacting them. If I am lucky I can manage to meet one by random chance but currently Pokemon Go is a rather single player game. The other thing which is missing is a system which shows ingam…

This game is targeting young kids, so I'm not sure there will ever be any person-identifying interaction. A lot of online multiplayer games for kids don't have interactions beyond friending/favouriting someone. P-GO would be a prime candidate for 4chan type people and you can imagine how that would work together with location spoofing and global playground. I expect that Nintendo & Niantic know this (Ingress never solved the chat spamming issues - bots advertising resources for real money)

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#147

Earlier quoted context omitted.

That's pretty harsh for an app that just shows you people's European vacation photos and lets you talk to them.

Aside from some basic benefits, it mostly encourages people to make judgements about important things ('human relationships') based on the most absolutely material, fleeting and trivial physical elements. Especially given the magnitude of 'choice', it commoditizes people. Even worse, it normalizes this behaviour. Far from connecting us, it actually disconnects us. Talking recently to a female friend recently who is o…

> absolutely material, fleeting and trivial physical elements

What would those be? Whether they find the potential date attractive in the first place?

Remember, a picture is worth a thousand words.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#148
post #123

Let's wait a month to see what engagement looks like. Most people are downloading simply because everyone is talking about it - especially news media

I was super excited but then pretty fast realized that: a) its the same as ingress. With all but even more of the annoying bugs. b) It eats even more battery than ingress c) Its purely pay to win. I could have lived with free 2 play and buying some special or cosmetic items. But not selling essential items ... Currently i mostly wonder why people don't care about that. I hate playing games where other players can jus…

>I hate playing games where other players can just spend $10 and overtake hours worth of skilling.

But you can't. Not really. I guess it's location-dependant but if you live anywhere near a student campus or town there are literally tens of pokestops in a short 10min walk. My SO has got from level 1-11 without spending a penny, just by incorporating more pokestops into her little 'route' she has going. Added to that, the cooldown on a pokestop is 5 mins iirc, so you can pretty much milk them infinitely. If there's a stop in a pub for example, you'd be able to get 12 spins in the hour it takes you to catch up with your friends. Each spin tends to yield between 1-5 poke/greatballs.

Not sure what else is p2w, I was in the same boat as you until I saw how much progress my SO made without touching her purse.

I guess arguably the incense items in the cash shop are 'p2w', but you do get these through levelling up. Haven't seen any appear at pokestops yet. I've used 5 myself and all I've obtained through it are more Weedles and Pidgeys.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#149
post #37

Earlier quoted context omitted.

It definitely didn't have a "catch them all" mechanic, and that alone lets Pokémon Go have much more of a feeling of personal progress. In Ingress, everything is about taking over portals for your team. You get items with weird names that you use for taking over portals. The maximum strength of the items you get is determined by your experience level, up to 8. After level 8 all players are equal. What Ingress has tha…

> that alone lets Pokémon Go have much more of a feeling of personal progress. In addition to the levelling-up aspect (L1-L16) Ingress has about a dozen "Medals", each with 5-tiers. IMO, they go along way in terms of giving a feeling of personal progress. > In Ingress, everything is about taking over portals for your team. There are also infrequent Niantic-organized global 'Anomaly' events, which require a surprising…

You know, if someone wanted to generate training sets for human social behavior under a given variety of conditions, I bet a game like Ingress would be a great way to go about it. But you'd need a much larger install base, over a broader range of people, to get really worthwhile data.

Re: Pokémon GO: The Data Behind America’s Latest Obsession

#150

Earlier quoted context omitted.

The one thing which is missing (and which made Ingress the amazing game it is) is ingame notification and ingame player activity. Based on the gym activity there are at least 15-20 players in my town but there is just no way of contacting them. If I am lucky I can manage to meet one by random chance but currently Pokemon Go is a rather single player game. The other thing which is missing is a system which shows ingam…

This game is targeting young kids, so I'm not sure there will ever be any person-identifying interaction. A lot of online multiplayer games for kids don't have interactions beyond friending/favouriting someone. P-GO would be a prime candidate for 4chan type people and you can imagine how that would work together with location spoofing and global playground. I expect that Nintendo & Niantic know this (Ingress never so…

Yes, of course you are right about the safety of the kids.

I just wish there was an opt-in system where you can choose to share your ingame actions. If you don't share it you are invisible and you can't see other players, but if you are into Ingress-like gameplay you can just enable it.

About bots and cheating in Ingress: the biggest problem is that Niantic is a small company and they just don't have the manpower to sufficiently deal with the cheating. If they were Valve or Blizzard the situation would be a bit different.

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