Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
1–9 of 9 posts
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#2see also, the wiki answers (scroll slightly down the page) ... http://answers.unity3d.com/questions/15215/unity-3d-and-augm...
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#3Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#4What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to position a character on screen. It's a cool effect, but it's probably something like ten lines of code in Unity. Well it is, I've done it myself. You don't need a library for just that.
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#5What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to position a character on screen. It's a cool effect, but it's probably something like ten lines of code in Unity. Well it is, I've done it myself. You don't need a library for just that.
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#6Unity has great tools -> https://artoolkit.org/documentation/doku.php?id=6_Unity:unit... see also, the wiki answers (scroll slightly down the page) ... http://answers.unity3d.com/questions/15215/unity-3d-and-augm...
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#7[1] threeVR, an orientation-aware Virtual Reality controller built on top of three.js: https://github.com/richtr/threeVR
[2] Full-Tilt, device orientation + motion detection, normalization and conversion library: https://github.com/adtile/Full-Tilt
[3] Compass demo, by the same person as Full-Tilt: https://richtr.github.io/Marine-Compass/
[4] Mirror of some of the older Full-Tilt demos: https://jbmoelker.github.io/Full-Tilt/examples/
(There was also a good 360-degree VR demo before Full-Tilt changed urls, it used to be also hosted under richtr.github.io, I can't find it anymore but I'll try... this was a distinct but similar demo to [1] and it had a beach end-of-pier scene)
[5] gyronorm.js, to correct some DeviceOrientation bugs: https://github.com/dorukeker/gyronorm.js
[6] An MDN blog post on DeviceOrientation: https://developer.mozilla.org/en-US/Apps/Fundamentals/gather...
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#8What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to position a character on screen. It's a cool effect, but it's probably something like ten lines of code in Unity. Well it is, I've done it myself. You don't need a library for just that.
The non-flying characters are also positioned on the ground. Thats something you'd want a library for.
As far as AR goes the math needed to do what they do is pretty trivial.
Re: Ask HN: Any open AR library out there for mobile like Pokemon, Ingress, etc?
#9What exactly are you looking for? The augmented reality in Pokemon Go basically amounts to them using them opening the camera and using the gyroscope to position a character on screen. It's a cool effect, but it's probably something like ten lines of code in Unity. Well it is, I've done it myself. You don't need a library for just that.
I Imagine that if you are in a room that's already mapped then you can handler all those things, but if it is a random location where you can't know which objects there are then is a bit more complicated.
Thanks!